Mafia Discussion: Do you prefer a perfectly balanced game, or a semi-crazy swingy game?

Author: Lunatic ,

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  • Lunatic
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    I am interested in the mafia communities opinion on this matter, because my opinion has sort of changed on the subject. I used to prefer better balance but lately I think I like the idea of role crazy a little bit. I mean I think every mod should strive to balance the game as much as possible, and at least try not to leave one side a glaring strength or weakness. But it's rare that it won't be argued in an endgame that a game isn't balanced anyway.
    Would you rather have an all vanilla/goon game (which I guess is as close as you can get to perfect balance) or a game where most or all players actually have a night action?

  • SirAnonymous
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    --> @Lunatic
    If I had to choose one or the other, I would pick a game where most or all players have a role. If I didn't have to choose one, I would pick both with games in the middle as well. I think variety is good. If I were to mod a game, I would make it balanced with normal roles, but also throw in one or two weird or obscure roles as well.
  • Lunatic
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    --> @SirAnonymous

    You can sign up to be a mod via this list, ya know
  • SirAnonymous
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    I don't have time to mod a game right now.
  • Lunatic
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    --> @SirAnonymous
    You have to wait in line it could be a few months before it's your turn
  • SirAnonymous
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    I know, but I don't know that I'll have any more time a few months from now.
  • Greyparrot
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    I wish neutral roles were used.
  • drafterman
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    What do you consider to be neutral roles? Examples?
  • Greyparrot
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    --> @drafterman
    survivor is one...amnesiac is fun as hell. jester is fun.
  • Lunatic
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    --> @Greyparrot
    Neutral roles? Those like roles that can be town and mafia? or third party?
  • SupaDudz
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    --> @Greyparrot
    Jesters

    Guys I am mafia lynch me
  • SupaDudz
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    Heaters are so obvious in Town of Salem
  • SupaDudz
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    Jesters
  • Greyparrot
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    Yes. 
  • oromagi
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    Swingy games are only fun as counterpoint: a surprising change of pace. Having to learn an entirely new game dynamic every time out is fatiguing and it doesn’t give the group time to establish regular dynamics.  The way I remember it, the very traditional first games in the beginners series were often the most interesting - I was better able to discern patterns in the noise. 
  • Lunatic
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    Honestly, I understand where you are coming from. For example, I think it would be cool to run a series of games based strictly on drafters open set up for quick fires. I feel like it would be a cool baseline for forming metas based on familiar patterns, as a core game design running along side normal-hosted mafia games. 
  • oromagi
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    I haven’t looked at those QFs. 
  • drafterman
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    That is the idea I had in mind. My first one was basically a beta test of that idea. Been thinking about running another with slight tweaks based on feedback.
  • Lunatic
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    Sounds like a cool idea, hope to see it in motion.
  • Speedrace
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    I absolutely loved doing my role madness game, and I was very happy that it was balanced so well. Balance is key, and otherwise it's great