You are WARREN.You are the GOON. You win with the Mafia.
You are WHITEFLAME.You are the VANILLA. You win with the Town.
You are PRESS. You were the first person voted out to be on the Jury and decide the final winner.You are the RESTLESS SPIRIT. While dead, you may visit another player each night. During the following Day Phase, you will have a vote placed on that player.
You are DRAFTER. Between winning challenges and hidden immunity idols, you were the vulnerable the least number of times throughout the game.You are the BULLETPROOF. You cannot be killed other than by lynching. You win with the Town.
You are SUPA. You were protected by an immunity idol at a key moment, forcing out another player.You are the 1x GOVERNOR. If the Day Phase voting would result in a player's lynching, you may change those results during the following Twilight Phase. You may change the results to another player or to a No Lynch. You win with the Town.
You are SHAB.You are the VANILLA. You win with the Town.
You are LORDLUKE. You fancied yourself a mole, passing messages among players in the game.You are the SPY. Below is a list of all roles in the game. During each Twilight Phase you may select one of those roles to send a message to. The player with that role will receive the message during the following Night Phase.
You are SUI. You formed a majority alliance at a key point in the game, turning the tide for those alligned with you.You are a 1x MASON. Each night, you and the other masons visit another player and convert them into a MASON. You will all die if that person is Mafia.(This is the role PM verbatim, but you are 1x meaning you get to mason one person and convert them into a mason, but can't recruit beyond that).You win with the Town.
You are SPEED. You used your mutiny ability to switch to the other tribe.You are the TURNCOAT. You win with the Town. The first time the Mafia tries to Night Kill you, you will not die, but your alignment will change to win with the Mafia.
You are REF.You are the VANILLA. You win with the Town.
Zaradi - Waive
Speedrace - Send message to Water; NK Supa
Water - Recruit Grey
Singularity - Vote Ragnar
Zaradi - Waive
Speedrace - Send message to Supa; NK Grey
Singularity - Vote Zaradi
Zaradi - Overturn lynch onto SupaDudz
Speedrace - Waive message; NK Water
This was a weird game to watch. Town had some rather insightful moments... and then never acted on them. Going into DP2, you had 3 confirmed/confirable Townies + a failed NK. That was a setup for success. Yet, collectively, you decided on some bizarre lynch decisions.
Day Phase 2 (and 3), Grey, Zaradi, Singularity all FOS'd Ragnar (and speed was willing to bus) but somehow you couldn't put it together and get him lynched. Zaradi even believed Singularity to be town while FOSing Ragnar, yet deliberately waived and let Singularity get lynched.
But, perhaps the most frustrating part was the exchange starting with this:
" look at the people that are not in my townpile. That are also not in your townpile." - GreyParrot
That is the most important statement ever made in the history of mafia. It is, in fact, the only statement that ever matters. If people HAD actually looked at their collective non-town piles and focused on where those piles overlapped (i.e. Ragnar) this game would have went better for Town. It is both a shame that this point was missed and a greater shame that Grey did not have the patience to explain it further.
Solid win for Mafia.