This game will be open-setup. There roles will be:
- 2x Goon
- Modified Cop (Odd Night)
- Modified Vigilante (Even Day Submit Shot, Even Night Shot Processes)
- 9x Vanilla
The cop's result will be sent to a random player who can be either town or mafia-aligned. The only people who cannot receive the cop's result is the cop and the target. The recipient will be sent the result at the very beginning of the next day phase.
Example: Alex is the cop. Some time during NP1, Alex investigates Adam. This result is randomly sent to any one player except Alex or Adam, in this case Tom. At the beginning of DP2, the result will be given to Tom. Alex does not know whether Adam is innocent or guilty.
The vigilante's target will be chosen by the vigilante then the shot sent to a random player who can be either town or mafia-aligned for approval. This person can choose to allow the shot to go through, in which case the target dies, or "holster" the shot, in which case the shot does not process and the target will not die. The only person who can't be selected to approve the shot is the vigilante and the target. The vigilante MUST SUBMIT THE SHOT BEFORE THE DAY PHASE ENDS. It will then be sent to the player who needs to approve the shot at the beginning of the night phase. IF THE PLAYER DOES NOT SUBMIT A "Holster/Allow" ACTION THE DEFAULT IS TO LET THE SHOT PROCESS AND THE TARGET DIE.
Example: Sam is the vigilante. Before the end of DP2, Sam submits a shot on Alex. The shot is randomly sent to any one player except Sam or Alex, in this case it is sent to Sarah. Sarah decides to allow the shot to go through. Alex dies.
There will be a theme in some capacity. I'll be making up stories for each player's "death" that will have no relevance to the game. You guys will all be given stereotypical Italian Mafia names (Tony, Al, Vinny, etc) but these will have no bearing on alignment or role or anything like that.
The day will end in a majority lynch. If a majority is not reached before end of day, there will be a plurality lynch.
Example: There are seven players left. At the end of the day phase, Sam has three votes, Adam has two, James and Scott each have one. Sam will get lynched.
If you have any questions about the roles, theme-ish, or mechanics, please let me know.