Greyparrot- Trashcan man- Bomb- Town
That1user- Tom Cullen- Soldier- Town
Warren42- Glenn Bateman- 1x Friendly Neighbor- Town
Elminster- "That was the whole world, after all. Nothing but thoughts and plots."
You are Harold Lauder. You are a very intelligent young man who is known for being very fat, and being a depressive cynic. When Captain Trips unleashes an apocalypse that wipes out most of humanity, you think you are the only survivor from your small town of Ogunquit in Maine. As you moved to the Boulder Free Zone you were rejected and looked down upon for your cynical nature. This leads you to ultimately betray and kill multiple people. You always pick the winning side. You are the 1x Executioner. When you vote a player during the day phase, if that player has half or more of the votes required to lynch them, you can choose to immediately lynch them by submitting "Execute (player name)". You win if you survive to the end of the game. You cannot joint-win.
iLikePie5- “You ain’t no nice guy” - Maria
“Since you’ve pushed me to it, I’ll tell you exactly what I think of you. I think you’re a taker. You’ve always been one. It’s like God left some part of you out when he built you inside of me. You’re not bad. You would’ve gone bad if there was bad in you.” -Larry’s mother, Alice.
You are Larry Underwood, possibly my favorite Stephen King character of all time. You have some of the most in-depth character development of any character I’ve ever read. The quote from Alice Underwood sums up how Larry is in the beginning of the book. After struggling through the hardship of the apocalypse started by the virus “Captain Tripps” Larry goes on a journey first east from NYC to Maine, and then all the way back west to Boulder, Colorado. During your journey, you meet a lot of interesting people and face challenges that force you to either lose yourself to depression, or change and become better. Since your character develops from mentally weak in the beginning, to slowly stronger throughout the book, you are the developmental JOAT. You gain abilities of increasing use throughout the progression of the game. NP1: Miller. NP2: 1x tracker NP3: 1x watcher NP4: 1x vigilante. Abilities can only be used the night phase they are acquired. You win with the town.
With 7 players remaining, it takes 4 votes to secure a lynch.
Day Phase ends in 72 hours, or on 12/11/20 at 6:30 PM CST.