Alright dinner done now to argue against the no lynch as promised. I only remember wylted and pie floating this so I will address them directly.
Pie:
I don't like the no lynch idea. Even lynching a townie gives us info.
I’d usually agree but Luna said the game is very swingy meaning the game could be over very fast.
I cannot think of any combination of roles that could end it on NP 1 in a town victory. Most likely he means either a big or a bomb make it possible that scum could lose NP 1, I think us townies have nothing to fear.
Wylted:
I would be most comfortable with a mharman lynch this DP, but prefer a no lynch.
Not really giving a reason here so I assume your reasoning is similar to pie in which case see above.
For my part a big part of why I do not want to no lynch is in general town obviously benefits from lynching as a mechanism of gaining info via analyzing the lynch and also removing players that are more sussed by town so we don't have to worry about them being mislynched at a critical MyLo or LyLo moment but there is another thing to consider that makes lynching the better move here. That thing is the odd vs even numbers of players.
Every DP-NP round results in, usually, two deaths. One lynch and one kill. If we assume that there will be at least one mislynch at some point past NP 1 and we assume that the town chooses to no lynch in a MyLo scenario then we have the following scenarios.
Scenario 1 (no lynch DP 1)
DP/NP 1 - 1 kill, 8 players left (6 town 2 mafia).
DP/NP 2 - 1 lynch and 1 kill, 6 players left (4 town 2 mafia - MyLo)
DP/NP 3 - 1 kill, 5 players left (3 town 2 mafia)
As you can see this scenario comes with a total of 3 kills and 1 lynch. This means that the 3 towniest players are no longer in the game and only one highly scum read player is eliminated, meaning many other of the 3 remaining town players will be widely scum read town that made it to endgame. Considering this and the fact that perfect play is required from them on to win this is a scenario where the odds highly favor the Mafia.
Scenario 2 (mislynch DP 1)
DP/NP 1 - 1 lynch and 1 kill, 7 players left (5 town and 2 mafia)
DP/NP 2 - 1 lynch and 1 kill, 5 players left (3 town and 2 mafia)
In this scenario there have only been a total of 2 kills by the time endgame comes rather than 3, meaning less chance for scum to eliminate highly town read townies thus increasing the odds that the next lynch will be correct.
Scenario 3 is one where we correctly lynch DP 1. I won't explain why that is a better scenario because it is obvious.