Lynched DP1:
Bullish - You are Grigori Weaver. You were sent behind enemy lines, deep into the Soviet Union, with one objective: infiltrate Dragovich’s launch facility at Baikonur and disable the rocket before it could take off. It was a mission tailored to your strengths—stealth, precision, and your knowledge of the USSR. But things went wrong. You were compromised before reaching your target. They tied you to a chair near a waiting Mi-8 helicopter, interrogated you under the open sky like a spectacle. You knew they were making a point—to you and to the men watching from a distance. Through binoculars, Mason and Woods spotted you. And then Kravchenko made contact, coldly offering your life in exchange for their surrender. When Kravchenko drove the blade into your eye, you were presumed dead until Mason and Woods saved you. You completed the mission at hand, but unfortunately Dragovich escaped. Because of this, you are the Undercover Cop. You are protected against kills every night, unless you choose to use your ability to investigate someone's alignment. You win with the Town.
Died NP1:
Wylted - You are Joseph Bowman. In 1968, you were deployed to Vietnam as part of the elite Studies and Observations Group (SOG). You fought alongside Frank Woods and Alex Mason, both of whom you knew well from previous operations. Your keen eyes and steady hands led you to the wreck of a Russian cargo plane. It was there that things took a dark turn. When Russian Spetsnaz arrived to reclaim the site, you fought bravely to defend it. But in the end, you were captured by the Viet Cong, taken prisoner and held captive for days. During that week, the brutal interrogation tactics took their toll. Tortured, sleep-deprived, and forced into cruel games like Russian roulette, you broke—your resolve shattering under the pressure. In a final act of defiance, you angered your Russian captor, and for that, you were beaten to death with a pipe. Your death went unconfirmed until Mason's capture at Rebirth Island, but when it was revealed, it was clear your sacrifice wasn’t in vain. Mason and Woods, driven by your memory, avenged your death, eliminating the Russian responsible for your torment. Because of this, you are the Martyr. Once per game at night, you may choose to sacrifice yourself. All night actions will fail that night. You win with the Town.
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Lynched DP2:
None.
Died NP2:
Lunatic - You are Alex Mason—a battle-hardened CIA operative and former Marine caught in the middle of a Cold War nightmare. You’ve faced the worst warzones the world has to offer, but nothing compares to the war waged inside your own mind. After being captured by Dragovich and his men, they tried to turn you into something you’re not—a sleeper agent, triggered by the numbers that echo in your head. You don’t know what’s real anymore. Memories blur with hallucinations, allies become suspects, and your past is a puzzle you’re forced to solve under fire. But your experiences with friends and enemies help you solve the mystery of the numbers and prevent World War III from happening. Thus, you are the Town Masonizer. Each night, you may invite a player to a private channel. They will receive the invitation to join at the beginning of the DP. Be warned though, you may invite mafia as well. You win with the Town.
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Remaining Players:
1. Earth
2. Banana
3. Mharman
4. Whiteflame
5. Moozer
6. Cerulean
The day phase will end in 72 hours on Tuesday May 6, 2024 at 2:30PM CST.
“Do not fuck with me Mason, I know when you're lying!”
—Jason Hudson