TOWN:
Lunatic - You are Alex Mason—a battle-hardened CIA operative and former Marine caught in the middle of a Cold War nightmare. You’ve faced the worst warzones the world has to offer, but nothing compares to the war waged inside your own mind. After being captured by Dragovich and his men, they tried to turn you into something you’re not—a sleeper agent, triggered by the numbers that echo in your head. You don’t know what’s real anymore. Memories blur with hallucinations, allies become suspects, and your past is a puzzle you’re forced to solve under fire. But your experiences with friends and enemies help you solve the mystery of the numbers and prevent World War III from happening. Thus, you are the Town Masonizer. Each night, you may invite a player to a private channel. They will receive the invitation to join at the beginning of the DP. Be warned though, you may invite mafia as well. You win with the Town.
Bullish - You are Grigori Weaver. You were sent behind enemy lines, deep into the Soviet Union, with one objective: infiltrate Dragovich’s launch facility at Baikonur and disable the rocket before it could take off. It was a mission tailored to your strengths—stealth, precision, and your knowledge of the USSR. But things went wrong. You were compromised before reaching your target. They tied you to a chair near a waiting Mi-8 helicopter, interrogated you under the open sky like a spectacle. You knew they were making a point—to you and to the men watching from a distance. Through binoculars, Mason and Woods spotted you. And then Kravchenko made contact, coldly offering your life in exchange for their surrender. When Kravchenko drove the blade into your eye, you were presumed dead until Mason and Woods saved you. You completed the mission at hand, but unfortunately Dragovich escaped. Because of this, you are the Undercover Cop. You are protected against kills every night, unless you choose to use your ability to investigate someone's alignment. You win with the Town.
Earth - You are Victor Reznov. You were born in blood and fire—raised in a land torn apart by war, where loyalty to the Motherland was not a choice, but a duty. You trusted Dragovich, Kravchenko, and Steiner. You believed they fought for Russia—for the people. But they betrayed you. Used you as a test subject. Poisoned you with lies and left you to rot in Vorkuta. In that frozen hell, they thought they'd broken you. But they underestimated your will. In Vorkuta, you became more than a prisoner. You became a leader—a spark of rebellion in a place drowned in hopelessness. You inspired men who had nothing left. You gave them purpose. And then you met Mason. Together, you ignited the uprising. You fought your way through concrete and steel, tearing down the walls of your cage. And though you didn’t survive that escape, your mission did. Your death was not the end. You lived on in Mason’s mind. Your voice, your vengeance, your hatred for Dragovich, Kravchenko, and Steiner—they became his after you talked about your history. Through him, your war continued and ended. Thus, you are the 2x Time Traveler. For two nights, you may target someone and ask the host whether that player was visited by or visited anyone on a specific night (this night does not need to be the same night that the action is being submitted on). You win with the Town.
Moozer - You are Dr. Daniel Clarke. Your skills were put to use stabilizing volatile compounds for the Nova 6 gas. He would have you silenced to tie up any loose ends. But you weren’t ready to die. You escaped, fleeing from the Russian forces sent to silence you. You were always looking over your shoulder, always running. Even when you made your way to Hong Kong, your work didn’t stop. You set up a makeshift lab and continued your research, hiding Nova 6 canisters, knowing that at any moment, Dragovich’s men could come knocking. You were finally captured by Hudson and Weaver in Kowloon City, but in exchange for your life, you promised them information about Nova 6—the truth about Friedrich Steiner and the Soviet base where it all began. If they could get you out, you’d give them what they needed. As you fought your way through the storm to escape—a possibility you were prepared for with weapons caches and routes—you knew time was running out. The rooftop was within reach, but fate had other plans. Just as you were about to reveal the final pieces about the "numbers," a sniper’s bullet tore through your skull and you died. Weaver and Hudson escaped but they were unsuccessful in getting the information they came for. For this reason, you are the Escape Artist. You are immune to the first lynch. Upon your lynch, the DP will end and your role will be revealed. You win with the Town.
Wylted - You are Joseph Bowman. In 1968, you were deployed to Vietnam as part of the elite Studies and Observations Group (SOG). You fought alongside Frank Woods and Alex Mason, both of whom you knew well from previous operations. Your keen eyes and steady hands led you to the wreck of a Russian cargo plane. It was there that things took a dark turn. When Russian Spetsnaz arrived to reclaim the site, you fought bravely to defend it. But in the end, you were captured by the Viet Cong, taken prisoner and held captive for days. During that week, the brutal interrogation tactics took their toll. Tortured, sleep-deprived, and forced into cruel games like Russian roulette, you broke—your resolve shattering under the pressure. In a final act of defiance, you angered your Russian captor, and for that, you were beaten to death with a pipe. Your death went unconfirmed until Mason's capture at Rebirth Island, but when it was revealed, it was clear your sacrifice wasn’t in vain. Mason and Woods, driven by your memory, avenged your death, eliminating the Russian responsible for your torment. Because of this, you are the Martyr. Once per game at night, you may choose to sacrifice yourself. All night actions will fail that night. You win with the Town.
Banana - You are Major Neitsch. You are featured in only one mission, but it was a crucial mission: "WMD." Serving as the Reconnaissance Systems Officer (RSO) aboard the SR-71 Blackbird, you provide critical aerial support to the CIA's Kilo 1 team during their covert operation in the Soviet Union along with Captain Mosely. You guide them to the proper location and track/watch them from space. When a Russian convoy is nearby, you order the team to “Stop And Drop” helping them avoid detection. With your support, the mission was a success, and Jason Hudson got what he needed. As a result, you are the Even Night Tracker/Odd Night Watcher. On even nights, you may target a player and learn who they visited. On odd nights, you may target a player and learn who visited them. You win with the Town.
Whiteflame - You are Sergei Kozin. You were a prisoner in the Vorkuta gulag, feared and respected by all who knew you. Nicknamed the "Monster of Magadan," your brute strength was legendary. You tackled two guards at once, killing them both with your bare hands, and another guard fell victim to a pickaxe uppercut. Your hulking build matched the fearsome name you earned. During the Vorkuta uprising, you played a crucial role in aiding the escape. You helped push the coal cart with Reznov and opened the arms locker, making it possible for the prisoners to arm themselves. Later, you used your immense strength to hold the shutter open for Mason, Reznov, and the others to escape through. But just as Mason got through, one of the guards shot you, and the gate came down on top of you, ending your life in a brutal, silent death. Your strength kept the uprising alive and allowed Mason to eventually escape the labor camp and return to the United States. Due to this, you are the Strengthener. Each night, you may target someone and protect their night action, if they have any, from being roleblocked or moved to another target. You win with the Town.