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@SirAnonymous
It's the small things that I have problems seeing. I'm great at logic. I'm terrible at reading behavior.
Dw that was me at the beginning, you’ll get it. Key is not overthinking it and try to find subconscious behaviors.
It's the small things that I have problems seeing. I'm great at logic. I'm terrible at reading behavior.
I know you were asking drafter, but I think it would so long as I wasn't targeted by them first. Mafia night kill usually takes precedence over town actions.
This is unfortunately one of the reasons I stopped playing mafia for a while lol. I gambit a lot as mafia usually successfully, and after a while people stop trusting me even when I am actually town, and I start getting mis-lynched early or killed off early. Or mods start making me mafia all the time. Right before I quit I had a serious year straight where I was only mafia, and it was getting ridiculous lol. Mods kept claiming role were randomized but I think like 10 games as scum in a row is too big a coincidence lol. I actually prefer playing town, even though I am not as good at it. It's less stressful.Your play as mafia is so brilliant it's frightening. I'm going to have to read you as guilty until proven innocent after this.
The chances of a counter claim with that many available roles were pretty low. Also I did claim nurse knowing that there was a protective role (pie's angel).Being a tailor and knowing all the roles made it too easy because you didn't have to worry about a counterclaim.
That would be a nightmare for town.I really want you to be my Mafia partner after this just to see what havoc we can wreak
That might have been a good idea a couple games ago, but now everyone is just gonna suspect us all the time lolI really want you to be my Mafia partner after this just to see what havoc we can wreak
ah, I was just wondering, sometimes roleblocks don't effect mafia faction kills, depends on the mod/setup. Anyway, congrats on the win.
I want to thank everyone for engaging in what was essentially a beta test of roles and features I've been eager to try out for a while. So I would also appreciate any constructive feedback. My goal was to have all information available up front so there wouldn't be any confusion about how roles work.
Those did seem rather contrived.Also was everything really random? I mean I won't push it if the game was really random, but I also won't knock you if it wasn't, making a third party angel's protection target a bomb seemed pretty clever. Also the tailor/coroner thing seemed not random lol.
As far as the tailor goes, I am not sure I fully understand the utility of the role as much with the restrictions. For example, giving a message to a player telling them they are suited seems redundant, and also giving the full role of a mislynched player before the tailor has a chance to tailor them the following night phase. That and the fact that I can only tailor with in games roles, meant the role was pretty limiting. You balanced that by giving me information about players roles in the game, so I am not saying I was under-powered, just that the utility of the tailor seemed pretty pointless given the game mechanics.
The one thing I didn't like about the voting was the automatic end when everyone votes. I think it would be better to let time run out if town can't agree on the lynch. On the other hand, it did go faster. I really liked how fast you got the DP's up once everyone had picked their night actions. I really liked not having to wait an arbitrary amount of time for the next DP.
ty trekie, you should play sometime
Yes, it would.
I'm also interested in what people feel about the "visiting" thing.Basically, I explicitly write in a role PM whether it "visits" in order to perform its action (e.g. Angel and Watcher don't; Tailor and Redirector do; etc.)