COLONEL BLOTTO: DISCIPULUS_DIDICIT (Xs) vs. RATIONALMADMAN (Os)

Author: oromagi

Posts

Total: 41
oromagi
oromagi's avatar
Debates: 117
Posts: 8,689
8
10
11
oromagi's avatar
oromagi
8
10
11
CATCHY SLOGAN:

Play Colonel Blotto!
The tactical lotto!
Most highest totals:
That is our motto!

GAMEBOARD:

DISC=X
RM=O
________________
ZONE01
XXXXX
________________
ZONE02
XXXX
________________
ZONE03
XXX
________________
ZONE04
XX
________________
ZONE05
X
_________________
ZONE06

O
_________________
ZONE07

OO
_________________
ZONE08

OOO
__________________
ZONE09

OOOO
___________________
ZONE10

OOOOO









oromagi
oromagi's avatar
Debates: 117
Posts: 8,689
8
10
11
oromagi's avatar
oromagi
8
10
11
-->
@RationalMadman
@Discipulus_Didicit
ROUND1 GAMEBOARD:

DISC=X
RM=O
________________
ZONE01
XXXXX

+5X
________________
ZONE02
XXXX

+4X
________________
ZONE03
XXX
+OOOO
+1O
________________
ZONE04
XX+XXXX
+OOO
+3X
________________
ZONE05
X+XXX
+OO
+2X
_________________
ZONE06
+XX
O+O
TIE
_________________
ZONE07
+X
OO
+1O
_________________
ZONE08

OOO
+3O
__________________
ZONE09

OOOO
+4O
___________________
ZONE10

OOOOO
+5O

Let me know if you think I made any mistake.

You each have NINE shapes to deploy for this round. You each have THIRTY-SIX shapes that can't be deployed this round but can be deployed in subsequent rounds. Please submit actions via PM now.

Discipulus_Didicit
Discipulus_Didicit's avatar
Debates: 9
Posts: 5,294
3
4
10
Discipulus_Didicit's avatar
Discipulus_Didicit
3
4
10
-->
@oromagi
Let me know if you think I made any mistake.
I think you misinterpreted my PM. I sent you two, one labeled "assuming my zones are 1-5" and one labeled "assuming my zones are 6-10". It looks like you read the wrong one. They were both basically the same but reversed.
oromagi
oromagi's avatar
Debates: 117
Posts: 8,689
8
10
11
oromagi's avatar
oromagi
8
10
11
-->
@Discipulus_Didicit
You are right, I used the second list.

OK, I have just had an urgent request to pick up some equipment in the suburbs.  I suddenly need to be driving for a couple of hours.

I will correct ROUND1 and ask you both to submit ROUND 2 again when I get back
oromagi
oromagi's avatar
Debates: 117
Posts: 8,689
8
10
11
oromagi's avatar
oromagi
8
10
11
-->
@RationalMadman
@Discipulus_Didicit
[CORRECTED] ROUND1 GAMEBOARD:

DISC=X
RM=O
________________
ZONE01
XXXXX

+5X
________________
ZONE02
XXXX

+4X
________________
ZONE03
XXX
+OOOO
+1O
________________
ZONE04
XX+X
+OOO
TIE
________________
ZONE05
X+XX
+OO
+1X
_________________
ZONE06
+XXX
O+O
+1X
_________________
ZONE07
+XXXX
OO
+2X
_________________
ZONE08

OOO
+3O
__________________
ZONE09

OOOO
+4O
___________________
ZONE10

OOOOO
+5O

Let me know if you think I made any mistake.

You each have NINE shapes to deploy for this round. You each have THIRTY-SIX shapes that can't be deployed this round but can be deployed in subsequent rounds. Please submit actions via PM now.

oromagi
oromagi's avatar
Debates: 117
Posts: 8,689
8
10
11
oromagi's avatar
oromagi
8
10
11
-->
@RationalMadman
@Discipulus_Didicit
sorry for the delay.  Drove an hour to pick up equipment and they couldn't release it to me- total waste of time.
Discipulus_Didicit
Discipulus_Didicit's avatar
Debates: 9
Posts: 5,294
3
4
10
Discipulus_Didicit's avatar
Discipulus_Didicit
3
4
10
-->
@oromagi
No rush lol, thanks for volunteering to host anyway.

Btw I finished my planning for the 1v1v1, had a few things I had to figure out like whether to give partial points for 2nd place in each zone etc. If youwant I can start one with you supa and either pie or RM as the third.
oromagi
oromagi's avatar
Debates: 117
Posts: 8,689
8
10
11
oromagi's avatar
oromagi
8
10
11
-->
@RationalMadman
@Discipulus_Didicit
ROUND2 GAMEBOARD:

DISC=X
RM=O
________________
ZONE01
XXXXX

+5X
________________
ZONE02
XXXX

+4X
________________
ZONE03
XXX+XXX
OOOO+O
+1X
________________
ZONE04
XXX+XXX
OOO+O
+2X
________________
ZONE05
XXX+X
OO+OO
TIE
_________________
ZONE06
XXX+XX
OO+OO
+1X
_________________
ZONE07
XXXX
OO+O
+1X
_________________
ZONE08

OOO+OO
+5O
__________________
ZONE09

OOOO
+4O
___________________
ZONE10

OOOOO
+5O

Let me know if you think I made any mistake.

You each have EIGHT shapes to deploy for this round. You each have TWENTY-EIGHT shapes that can't be deployed this round but can be deployed in subsequent rounds. Please submit actions via PM now.

oromagi
oromagi's avatar
Debates: 117
Posts: 8,689
8
10
11
oromagi's avatar
oromagi
8
10
11
-->
@RationalMadman
@Discipulus_Didicit
ROUND3 GAMEBOARD:

DISC=X
RM=O
________________
ZONE01
XXXXX

+5X
________________
ZONE02
XXXX

+4X
________________
ZONE03
XXXXXX+XX
OOOOO+O
+2X
________________
ZONE04
XXXXXX
OOOO+OO
TIE
________________
ZONE05
XXXX+XXX
OOOO+O
+2X
_________________
ZONE06
XXXXX+XX
OOOO+OO
+1X
_________________
ZONE07
XXXX+X
OOO+OO
TIE
_________________
ZONE08

OOO+OO
+5O
__________________
ZONE09

OOOO
+4O
___________________
ZONE10

OOOOO
+5O

Let me know if you think I made any mistake.

You each have SEVEN shapes to deploy for round four. You each have TWENTY-ONE shapes that can't be deployed this round but can be deployed in subsequent rounds. Please submit actions via PM now.
RationalMadman
RationalMadman's avatar
Debates: 565
Posts: 19,930
10
11
11
RationalMadman's avatar
RationalMadman
10
11
11
zone 8 didn't get 2 more but yeah the end amounts are right I presume
oromagi
oromagi's avatar
Debates: 117
Posts: 8,689
8
10
11
oromagi's avatar
oromagi
8
10
11
-->
@RationalMadman
zone 8 didn't get 2 more but yeah the end amounts are right I presume

yeah, neither side added to 8 so I just skipped it.  I should have cleaned it up.
oromagi
oromagi's avatar
Debates: 117
Posts: 8,689
8
10
11
oromagi's avatar
oromagi
8
10
11
-->
@RationalMadman
@Discipulus_Didicit
ROUND4 GAMEBOARD:

DISC=X
RM=O
________________
ZONE01
XXXXX

+5X
________________
ZONE02
XXXX

+4X
________________
ZONE03
XXXXXXXX
OOOOOO
+2X
________________
ZONE04
XXXXXX+XX
OOOOOO+OO
TIE
________________
ZONE05
XXXXXXX
OOOOO
+2X
_________________
ZONE06
XXXXXXX+XX
OOOOOO+OOO
TIE
_________________
ZONE07
XXXXX+XXX
OOOOO+OO
+1X
_________________
ZONE08

OOOOO
+5O
__________________
ZONE09

OOOO
+4O
___________________
ZONE10

OOOOO
+5O

Let me know if you think I made any mistake.

You each have SIX shapes to deploy for round five. You each have FIFTEEN shapes that can't be deployed this round but can be deployed in subsequent rounds. Please submit actions via PM now.
oromagi
oromagi's avatar
Debates: 117
Posts: 8,689
8
10
11
oromagi's avatar
oromagi
8
10
11
-->
@RationalMadman
@Discipulus_Didicit
ROUND5 GAMEBOARD:

DISC=X
RM=O
________________
ZONE01
XXXXX

+5X
________________
ZONE02
XXXX

+4X
________________
ZONE03
XXXXXXXX
OOOOOO
+2X
________________
ZONE04
XXXXXXXX+XX
OOOOOOOO+OO
TIE
________________
ZONE05
XXXXXXX
OOOOO
+2X
_________________
ZONE06
XXXXXXXXX+XX
OOOOOOOOO+O
+1X
_________________
ZONE07
XXXXXXXX+XX
OOOOOOO+OOO
TIE
_________________
ZONE08

OOOOO
+5O
__________________
ZONE09

OOOO
+4O
___________________
ZONE10

OOOOO
+5O

Let me know if you think I made any mistake.

You each have FIVE shapes to deploy for round six. You each have TEN shapes that can't be deployed this round but can be deployed in subsequent rounds. Please submit actions via PM now.


oromagi
oromagi's avatar
Debates: 117
Posts: 8,689
8
10
11
oromagi's avatar
oromagi
8
10
11
-->
@RationalMadman
@Discipulus_Didicit
ROUND6 GAMEBOARD:

DISC=X
RM=O
________________
ZONE01
XXXXX

+5X
________________
ZONE02
XXXX

+4X
________________
ZONE03
XXXXX XXX
OOOOO O+OOO
+1O
________________
ZONE04
XXXXX XXXXX+XX
OOOOO OOOOO
+2X
________________
ZONE05
XXXXX XX
OOOOO
+2X
_________________
ZONE06
XXXXX XXXXX X+X
OOOOO OOOOO
+2X
_________________
ZONE07
XXXXX XXXXX+XX
OOOOO OOOOO+OO
TIE
_________________
ZONE08

OOOOO
+5O
__________________
ZONE09

OOOO
+4O
___________________
ZONE10

OOOOO
+5O

Let me know if you think I made any mistake.

You each have FOUR shapes to deploy for this round. You each have SIX shapes that can't be deployed this round but can be deployed in subsequent rounds. Please submit actions via PM now.
oromagi
oromagi's avatar
Debates: 117
Posts: 8,689
8
10
11
oromagi's avatar
oromagi
8
10
11
-->
@RationalMadman
@Discipulus_Didicit
ROUND6 GAMEBOARD:

DISC=X
RM=O
________________
ZONE01
XXXXX

+5X
________________
ZONE02
XXXX

+4X
________________
ZONE03
XXXXX XXX+XX
OOOOO OOOO+O
TIE
________________
ZONE04
XXXXX XXXXX XX
OOOOO OOOOO
+2X
________________
ZONE05
XXXXX XX
OOOOO+OO
TIE
_________________
ZONE06
XXXXX XXXXX XX
OOOOO OOOOO
+2X
_________________
ZONE07
XXXXX XXXXX XX+XX
OOOOO OOOOO OO+O
+1X
_________________
ZONE08

OOOOO
+5O
__________________
ZONE09

OOOO
+4O
___________________
ZONE10

OOOOO
+5O

Let me know if you think I made any mistake.

You each have THREE shapes to deploy for this round. You each have THREE shapes that can't be deployed this round but can be deployed in subsequent rounds. Please submit actions via PM now.
RationalMadman
RationalMadman's avatar
Debates: 565
Posts: 19,930
10
11
11
RationalMadman's avatar
RationalMadman
10
11
11
this game is stupid, the only way to maintain an advantage is to play to not have one and hope your enemy screws up, this is genuinely irritating.
oromagi
oromagi's avatar
Debates: 117
Posts: 8,689
8
10
11
oromagi's avatar
oromagi
8
10
11
-->
@RationalMadman
@Discipulus_Didicit
ROUND7 GAMEBOARD:

DISC=X
RM=O
________________
ZONE01
XXXXX

+5X
________________
ZONE02
XXXX

+4X
________________
ZONE03
XXXXX XXXXX+X
OOOOO OOOOO+OO
+1O
________________
ZONE04
XXXXX XXXXX XX
OOOOO OOOOO
+2X
________________
ZONE05
XXXXX XX+X
OOOOO OO
+1X
_________________
ZONE06
XXXXX XXXXX XX
OOOOO OOOOO
+2X
_________________
ZONE07
XXXXX XXXXX XXXX
OOOOO OOOOO OOO+O
TIE
_________________
ZONE08

OOOOO
+5O
__________________
ZONE09

OOOO
+4O
___________________
ZONE10

OOOOO
+5O

Let me know if you think I made any mistake.

You each have TWO shapes to deploy for this round. You each have ONE shapes that can't be deployed this round but can be deployed in subsequent rounds. Please submit actions via PM now.

Discipulus_Didicit
Discipulus_Didicit's avatar
Debates: 9
Posts: 5,294
3
4
10
Discipulus_Didicit's avatar
Discipulus_Didicit
3
4
10
-->
@RationalMadman
My strategy was to focus on zones that seemed least secure and avoid wasting resources as much as possible by using analysis aided by punnett squares.

Obviously it is impossible to play perfectly but where specifically do you think my play was sub-optimal?
oromagi
oromagi's avatar
Debates: 117
Posts: 8,689
8
10
11
oromagi's avatar
oromagi
8
10
11
what are punnett squares?  
RationalMadman
RationalMadman's avatar
Debates: 565
Posts: 19,930
10
11
11
RationalMadman's avatar
RationalMadman
10
11
11
-->
@Discipulus_Didicit
I didn't say it was. I said you played optimally and optimal in this game is to play to tie, not to win which is a fundamentally boring style of game, there's other games rooted in that idea and I don't like them. I like games where you have some kind of initial 'flavour' advantage and disadvantage and by default the pressure to push your advantage comes throughout.
RationalMadman
RationalMadman's avatar
Debates: 565
Posts: 19,930
10
11
11
RationalMadman's avatar
RationalMadman
10
11
11
I surrender, he's won. My zone 8 move lost me the game because I anticipated an attack.

This game is just boring honestly for me. I know how to do it, you basically just secure everything to +3 initially, every time in a rigid manner. You  do this if in my zone position:

0,0,0,3,4,2,1,0,0,0

Then, any time the enemy pushed your +3 into a +1 or at any time they attack elsewhere that's below +3 on their side, you tie it, all game long, as much as you can. Then, by the time it's 5-4 left, if they played perfect, just split  in a way that forces a tie. 
oromagi
oromagi's avatar
Debates: 117
Posts: 8,689
8
10
11
oromagi's avatar
oromagi
8
10
11
looks like a blew my round count.  This should be ROUND NINE
oromagi
oromagi's avatar
Debates: 117
Posts: 8,689
8
10
11
oromagi's avatar
oromagi
8
10
11
-->
@RationalMadman
@Discipulus_Didicit
I surrender, he's won.
thank you, sir, gg

well done, dd
oromagi
oromagi's avatar
Debates: 117
Posts: 8,689
8
10
11
oromagi's avatar
oromagi
8
10
11
-->
@RationalMadman
Any suggestions for improving that format for the game?
RationalMadman
RationalMadman's avatar
Debates: 565
Posts: 19,930
10
11
11
RationalMadman's avatar
RationalMadman
10
11
11
-->
@oromagi
not really and I actually think it's the 1v1 dynamic that makes it so passively toxic. I'm interested in the 1v1v1 but never want to 1v1 on that again unless someone who promises not to mimic my system thinks they can beat it.

I did not stick to it rigidly this time because I wanted to bait and beat him but it failed
Discipulus_Didicit
Discipulus_Didicit's avatar
Debates: 9
Posts: 5,294
3
4
10
Discipulus_Didicit's avatar
Discipulus_Didicit
3
4
10
-->
@oromagi
what are punnett squares?  

I suspect you have seen one before and understand the concept but have not heard the name:

RationalMadman
RationalMadman's avatar
Debates: 565
Posts: 19,930
10
11
11
RationalMadman's avatar
RationalMadman
10
11
11
-->
@Discipulus_Didicit
do you aim for +1 or +2 when it comes to axioms of spreading or attacking a close one
Discipulus_Didicit
Discipulus_Didicit's avatar
Debates: 9
Posts: 5,294
3
4
10
Discipulus_Didicit's avatar
Discipulus_Didicit
3
4
10
-->
@RationalMadman
My step-by-step approach is:

1) Look for any place that was +1 for opponent. I can easily place 2 there knowing neither are wasted.

2) Look for any place that is tied. I can easily place 1 there knowing it is not wasted.

The above two steps guarantee 100% efficiency. After that deciding what to do with the leftover is more subjective, though as a rule you should ignore zones that are relatively secure for you and ones that are relatively secure for your opponent.
oromagi
oromagi's avatar
Debates: 117
Posts: 8,689
8
10
11
oromagi's avatar
oromagi
8
10
11
-->
@Discipulus_Didicit
The above two steps guarantee 100% efficiency. After that deciding what to do with the leftover is more subjective, though as a rule you should ignore zones that are relatively secure for you and ones that are relatively secure for your opponent.
that's succinct!
oromagi
oromagi's avatar
Debates: 117
Posts: 8,689
8
10
11
oromagi's avatar
oromagi
8
10
11
Play Colonel Blotto!
The tactical lotto!
Most highest totals:
That is our motto!
ROUNDX GAMEBOARD:

player1=X
player2=O

The starting board is as follows:
________________
ZONE01______+5X
XXXXX
________________
ZONE02_____   +4X
XXXX
________________
ZONE03______+3X
XXX
________________
ZONE04______+2X
XX
________________
ZONE05______+1X
X
_________________
ZONE06_______+1O
O
__________________
ZONE07_______+2O
OO
__________________
ZONE08_______ +3O
OOO
___________________
ZONE09_______  +4O
OOOO
___________________
ZONE10________+5O
OOOOO
___________________
PLAYER1____5 ZONES
___________________
PLAYER2____5 ZONES


Let me know if you think I made any mistake.

player one is Xs
player two is Os
15 pawns been played for you
that's the way it goes

you will each deploy FiFTY-FiVE more pawns over the course of the game

Deployment rules are:

1) You can place armies on any of the ten zones.

2) It IS permitted to place zero armies on a certain zone for a round.

2) Once placed, no armies can be moved between zones

3) Both players are allowed to see the new board after each round

4) Ten armies are placed by each player during round one. Nine are places during round two, eight during round three and so on.

5) IMPORTANT - Final winner is determined ONLY by number of zones controlled after final round. Zones controlled between any other rounds are IRRELEVANT for final victory score.
You each have TEN pawns to deploy for round one. You each have FOURTY-FIVE pawns that can't be deployed this round but can be deployed in subsequent rounds.

Please submit actions via PM now.