RationalMadman's avatar

RationalMadman

A member since

10
11
11

Total posts: 19,931

Posted in:
Pettiness from extremists
OH NO!

You're so smart. Wow. Damn.

Zero income tax, sales tax (what do you think VAT is?) ohhhhhh genius capitol gains tax!

YOU SCHOOLED BLM AND FAMILIES AND FRIENDS OF VICTIMS OF TERRORIST ATTACKS!

WOW!

Fucking hell, that was beautiful. You inspired me.

Incredible. To think you're the underdog around here.

Fascinating.
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Why Are Scientists Overwhelmingly on The Left?
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@ethang5
Today, virtually every study "confirms" the liberal mindset, but unless reality is liberal, this cannot be correct.
Read this in a different tone and it's making clear what is correct.
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The meaning of death
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@ebuc
Syntropy > biologic life ...( * ) ( * ) lights on temporarily  aka bi-lateral consciousness

Entropy = biologic death.....(  ___  )....lights out forever aka flat-lining

( - ) ( - ) = asleep aka bi-lateral unconsicous

( ^ ) ( v ) = phases of bi-lateral unconscious sleep

 (o)(o)
      
(    v    )

It's a bird with a beak but your subconscious sees what it wants.
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Diversity of Religious Experience, A Problem for Monotheists (from a polytheist prospective)
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@BrotherDThomas
why do you even use this website? 
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Solid guide to all clan war games, 'build and progress' type gaming where invasion occurs etc.
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@Intelligence_06
that is just the foundation and beginning phase of the game. If you think that is all there is to this clan-war RTS genre then you simply don't have a clue about it.
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Biden's new white flag: "I was instructed"
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@coal
That is why it actually took real work to get Bush to invade Iraq.  He did not do so lightly.
It was entirely engineered by him to avenge his father for the fool that Hussein had made out of him.

Everything about the build-up to it was at least 50% Bush's doing but I'm not going to discuss 9/11 conspiracy theories here beyond stating that I believe in them.
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Biden's new white flag: "I was instructed"
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@949havoc
Any right-wing idiot calling Biden a coward for pulling out is an ABSOLUTE IMBECILE!
This is a deal TRUMP promised to the Taliban themselves, Biden is actually trying to mercifully delay it so people have some leeway to escape.
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Rise of Kingdoms and Mafia City are both excellent Clan War/Strategy games in their own right.
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@Dr.Franklin
Firstly, I said RoK itself doesn't state the price in USD outside of US. It alters between currencies and I'm not always certain it's doing it at a perfectly even exchange rate. It seems to base it on Hong Kong currency or something.

The app Mistplay is just really great to grind games on. If you're someone who will play a lot of mobile games regardless and wants to earn something rathwr than nothing every few days of playing, it's a thing to do for sure.

However, the rate you earn isn't fantastic (but it's a ton more fun than surveys) and unlike the survey and game offer things, you don't have to score a certain amount in the game by a certain time to get paid. It's guaranteed loyalty points for a game. On the other hand, the games you already had installed (even in the past, I tested it) in your phone (or maybe it goes by your Google Play account) it rewards MUCH MUCH slower if Mistplay isn't accredited for the download and install.
Clan war games are the fastest rewarded genre in it.

There's 3-5 clan war games it rewards depending where you live. 2 are crap in my opinion but one is crap simply due to a dead community while the other is just quite poor in many respects.

They all run on the same core game theory, they just apply it differently. The benefit of the bad games being deader communities is that you can grind it out as a loser way behind in your server and not care about it as enemies don't raid/attack noobs that much in dead games.
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Solid guide to all clan war games, 'build and progress' type gaming where invasion occurs etc.
I don't tell you guys all the games I tried. I told this because this subforum never has anything in it worth reading and I wanted to start a discussion about a game genre I'd gotten into.
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Solid guide to all clan war games, 'build and progress' type gaming where invasion occurs etc.
Try and play and you will see it's not just dumb paying or entirely boring grinding. Some are, I don't deny that.

Dumb payers can dominate in bursts but in the long-run there's extremely intricate strategy and tactics to the game. The events are fun if you picked the right game. You can say whatever, I don't care.
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Rise of Kingdoms and Mafia City are both excellent Clan War/Strategy games in their own right.
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@Dr.Franklin
Also I may be wrong about the catch, I'm not sure yet. It seems to convert for different currencies at times.
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Solid guide to all clan war games, 'build and progress' type gaming where invasion occurs etc.
Also the numbers going higher is only part of the game. The way you use said stats in the wars is the real skill (though the grind is very much a skill as well).

You form friendships amd really dominate servers as a united clan. It's more fun than you'd think but of course not everyone's style. 
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Why Are Scientists Overwhelmingly on The Left?
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@FLRW
You are confusing psychopaths with sociopaths.

Psychopaths are always intelligent, sociopaths sometimes are and sometimes aren't.

The articles suggesting otherwise are indeed pooling sociopaths with psychopaths in their analysis.
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DART and 90-9-1 rule
If 90-9-1 is natural, let it be. That is Taoism. Let it be, why change it? Why force?

Give me a good reason and I'll listen.
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DART and 90-9-1 rule
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@Dr.Franklin
There's a very toxic tone in that article btw,

It is encouraging you to design a system that doesn't reward the 1% of extremely active users as if to say 'fuck off no-lifers'. This makes you wonder how the loyalty is going to be maintained... or their usefulness to the ecosystem of activity.

Another major assumption in the article is that the lurkers somehow want to contribute but feel they can't. This is a lie. If anything only the 9% would approach higher activity levels with more incentives, the lurkers tend to not care and certainly get furious with Amazon and Facebook for employing underhanded 'passive participation' by logging their activity and preferences.
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Solid guide to all clan war games, 'build and progress' type gaming where invasion occurs etc.
Farming in these games is an alternative to paying for resources at later stages in the game btw they don't tend to go hand in hand, however the work involved is indeed effort-demanding. Not all games are meant to be easy. I'm not sure what your overall case is but instant gratification is infinitely more there in GTA than clan war games. 
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Solid guide to all clan war games, 'build and progress' type gaming where invasion occurs etc.
You're basically a drug addicted pay-piggy to these people. They're the only ones allowed to sell you your dopamine hit.
Let's wait until the next GTA release. Then we'll see who the addicted pay-piggy is.
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Solid guide to all clan war games, 'build and progress' type gaming where invasion occurs etc.
How much strategic thinking do you learn or train our brain with in GTA? It conditions you to indeed get instant gratification... I'm failing to see your point.
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Solid guide to all clan war games, 'build and progress' type gaming where invasion occurs etc.
Sounds like I'm having fun grinding and you're playing a game that inspires violence and reckless driving.

That said there's an element of violence in clan war games, just much less significant.
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Solid guide to all clan war games, 'build and progress' type gaming where invasion occurs etc.
So, what exactly is this subforum for then? Just shitting on anyone who actually participates in it?
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Solid guide to all clan war games, 'build and progress' type gaming where invasion occurs etc.
Sorry, we all know you have a superior use of your spare time. 
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How hypocritical 99% of society is
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@3RU7AL
What makes you, a bunch of flesh and bones with a brain any more entitled to be treated with 'moral rights' than a gorilla or even a frog?
Great question, do you have an answer ?
In practise, I do, it comes down to pragmatism and that we are a selfish species.

In theory and truth, it's the inverse, we have no rights at all it's just bullshit we invent. Instead of 'rights' I wish we discussed 'optimal treatment'. Both wings of politics pull around the term 'inherent rights' way too much and it's just nonsense. Nobody has inherently got the right to anything, we grant it to one another based on it being seen as optimal for each of our wellbeings to do so. The gorilla has less negotiating power at this level of pragmatism, that is ultimately why.
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High Schools need to teach financial literacy
I agree entirely with the title of this thread, the contents tends to have the same wishy-washiness that I see regarding this topic on 'inspirational YT vids' though.

It's very easy for someone who made all the right decisions to turn around and say 'sheesh, if you just knew what I know you'd have done the same but the poor literally have less to begin with and furthermore even if they make the right decisions with saving and how to go about their life tend to at best end up a cog in a machine that benefits someone else much more. It's not ignorance alone that's the problem but at least the ignorance should be stopped, I agree.
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How to fake a positive covid19 test
What is sick is that you support Americans working to death with no mental health or sick days,
I'm left-wing, try that again. It is your Republican Party and those backing it in votes who encourage so little leniency on the workers.
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Solid guide to all clan war games, 'build and progress' type gaming where invasion occurs etc.
All Clan War games run on the fundamentally same game theory, it isn't what you may think (resource gathering is a necessary but overrated aspect of it, as is raw offense, being in a strong clan is worth 100x as much as saving up for a massive boon in power later, always play to overrate yourself early, so as to appeal to the good clans ASAP, this is true whether you're a significantly paying player or not. It would only be slightly unnecessary if you're either the leader of or buddy of a leader of a strong clan.)
quoted from my profile.

I won't say too much here, maybe I'll want to reveal more later on and this guide won't be that unique, if you dig hard enough someone else has said these concepts at some point regarding certain games in the genre but I am going to summarize things that may or may not be obvious and that I have found all clan war games are based on:

  1. Do not start a clan war game if you can't no-life the game for 3 solid days. You need to be able to dedicate 3 solid real life days where you spend at least half of your waking hours towards this game. I am not kidding, this matters so much more than you think. If you're skilled enough, you'd be able to slack off the middle day of the three due to how bursts of bonuses work in these games but to do that you need to be willing to spend 5-7 dollars to cover it and then it will basically put you exactly where you need to be. If you had worked hard all three days at it, you usually only need to pay 1-2 dollars on a small package boost thing.
  2. You need to be mentally and financially ready to spend around 15 dollars on the game. This is a minimum, trust me. If you are not willing to spend that money on a game, especially a mobile game, that's fair enough but quit while you're ahead. You won't excel at 90% of the games out there if you're 100% aiming to be free-to-play because the time and energy required to pull of hyper-farming to compensate for the lack of payment still means next to nothing once we analyse significantly premium buys like high-tier vigilantes in Mafia City, high-tier Commanders (or maxing out the good Commanders you already own) in Rise of Kingdoms, so on and so forth. You really will need to spend money on these games as you progress, you will hit 'paywalls' that are not at all things where skill and dedication truly can overcome the complete pay-only stepping block you need to climb over said wall in progress. It's up to you to prove me wrong on this, I am certain this is true, in fact it unfortunately is more like double that amount; 30 dollars, if you really want to be close to genuinely dominant in a server.
  3. If points 1 and 2 are fully embraced by you and you're ready to proceed, spend day 1 doing everything the game tells you to do. Do not think you are smarter than the game is, it is built to guide you to do basic things very well, so do them all as it tells you to do. However, the one exception to this rule is if you have the opportunity to upgrade a resource tile/production-zone in your city/turf/town whatever it's called (your place/base where you produce things in) then do this regardless of the game telling you it's wise or not. Just do it, it's always worth it in all of these game formats before they make it obvious that it's worth it. 
  4. On day 2, you need to start using your brain, at the end of day 1 when you had to work or sleep or whatever, you should have left 1-2 troops gathering resources depending what the game let you do. Day 2 should begin with you ignoring the missions/quests the game assigns you and putting on whatever kind of gathering boost the game gives you, even a production boost if you find yourself short of something. Use it all, ramp up the buildings do everything you can do as fast as possible and gather, gather, gather. Dedicate entirely to your main account, you shouldn't have a farm account yet. Just go ham and be a resource-hungry blind player. Even if your 'team' clan/alliance/whatever-name-team tells you to help them, ignore them, you shouldn't be in an amazing team, you should be in a bad team for beginners. Once you're done and all your buildings and training are decent, you ditch that team for a recruiting team that isn't pro and very high-tier but is decent. It is important even if you havethe power to hit a better team's minimum, you stick to a medium team where you are above the minimum. I will explain why in the next step.
  5. You are now in your 'floating team', this team will become your brethren and friends for the next 2 weeks of your clan war game life. Do not piss them off but don't be entirely quiet so they would sooner kick you than another. Be friendly, keen and active. They build an alliance building and need help? Help out if you can. They are under attack because they stupidly annoyed another clan? Consider joining the other clan or help them out but if you join the other be sure you'll want to and be able to last there. You are a floating boat in an ocean, let the mediocre team carry you. For all you know you hit the jackpot and this is that one mediocre team that actually becomes one of the big players later on, if not it doesn't matter. It's better to aim for a team that's your language and able to interact socially well with you. You'll learn ins and outs of the game by the tryhards within the mediocre team (there's always 2-3) and you'll be able to have a good reputation as a loyal member. Ignore the invites you may get from the 'big boy' teams, that's not your job yet. Stick with this team, help, do everything that is required to be seen as a good team member and don't worry about power-increase, let it naturally come, perhaps pay a small package to help you on your way if you get busy IRL. Keep your ear close to 'da street' and get a sense of which clan is a big power player. This is 100% essential to your success in the city/kingdom/empire (server's) long-run. DURING THIS STEP YOU SHOULD BUILD YOUR FARM ACCOUNTS
  6. The moment you're comfortable on your farm account(s), start to look for the big-player clan that's looking for you (some games only require 1, others 2-3, don't worry about being a hyperfarmer, keep your farms decent, that's all that matters). You should be at least 2 full weeks into the game past the time you joined the previous clan. Trust me on this 2-week rule, it's not just about power gain pace, it's about streetsmart pace, you need to see who rises and falls and has a bad vs good reputation. Aim to join the clan who has the best reputation and has done the least sins to other clans, value that over power if the two aren't clear. Within the top four clans of a typical clan war game server, the one who is consistently obeying the 'street code' and has very consistent etiquette is most likely run by players who have deep knowledge and respect for the game, regardless of how particularly powerful they are at that moment. If worse comes to worst and you find they were more toxic than you thought, you will at least have not gotten peer-pressured to break rules and be too much of a troublemaker when you beg another big clan to let you in. This is about risk aversion and being in the clan that will last in the long-run. Nobody likes the clan that abuses its power too soon into a server, they never ever last and if they 'last' the server becomes dead as the weaker just leave meaning they are kings of an empty wasteland in the long run with a terrible reputation if the once who ditched it spread the word about them. This is why it's paramount to be a keen, active player of a rule-obeying clan. Your reputation can get wrecked with one dirty move you get pressured into. You need to be part of the 'hero clan' not the 'villain' clan, servers always ultimately form this dynamic. It is very important to understand how and why the villain clan always loses int he long run but sometimes there's a three or four-way dynamic with 2-and-2 type alliances. Be part of the kindest clan even if they are allied to the dirtiest-playing clan, only value the reputation of your own clan, ignore the other chaos that shifts and changes but the core leadership of the big clans rarely ever truly changes.
  7. As things progress, you will find that almost all clan war games unfairly benefit from the short-range units being invested into. There's always two types of short-range units; the type that tank the damage and defend and the type that attack hard and fast and aim for the backline. It is possible I am wrong, there may be one of these games where it's optimal to focus on your long-range damagers, heck one may even favour the 'tanky damagers' (the vehicular fourth type that mainly is useful for gathering resources and destroying structures) but if you ask me, based on what I've seen in these games, it's objectively best to either be a tanky focuser or the speedy-short-range focuser. In some games the tanky type are called bulkers, in others infantry etc, in some games the speedy are called bikers, in others cavalry etc. It doesn't matter, all of these games run on the same four fundamental types of crew, you should always dedicate to either the tanky or the speedy, do not be mistaken to think there's long-term benefit in focusing on the long-range because you see, the long-range damagers are great if you pay a ton of money and have such high tier stuff to pull it off but the tanky types are insanely OP as they're both defensive and offensive at once when invested fully into while the short-range speedy are so OP because they're just so utterly versatile (they hit the entire backline meaning both the damagers and the vehicle types) and they help your operation-speed be slightly reduced usually as they're faster units in the first place, helping you ambush opponents and even retreat faster than the other specialists can. Once you decide which of the two you're investing in, stick at it, don't change your mind later or overly try to 'even things out' there is a tiny bit of value in that,  yes, but fundamentally know your specialty and in all other ways you can assist a type, stick to a singular specialty of the tanky or speedy type.
  8. Even if you are an introvert IRL, friendships and loyalties matter. Don't be the quiet guy in the corner, get to know your clanmates, chat now and again, help and ask for help. It's both fun for you and them to feel this interaction. If it ends up going toxic and bad, it's likely you chose the wrong clan or even game. Bear it in mind, consider changing.
  9. These rules will all help you but never underestimate the importance of being a nerdy type in these games. Ultimately, those rules are what they all have in common. Now, get to know the games specifics. Don't be the sucker who didn't know enough when it really counts.

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Entitled debt forgiveness for education is laziness, at best
As for this OP, it's pretty simple. If everyone really is that lazy and won't ever repay it, the society is doomed regardless.

Therefore, the more rational way to go about it is to have faith that enough will use the loans well and make something of themselves in the standard 'study and work' rat race method that we are all pressured to conform into. Those that go about it differently and fail, will be enough of a minority to be offset by those that don't such that it profits the loan-givers in the long-run.

Many other nations have proven this correct, western Europe has many nations doing this, some flat-out pay enough tax to have it free and thus loanless.
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Entitled debt forgiveness for education is laziness, at best
Ironically in a lot of Europe, Australia, NZ and Canada, education was more free and tax-paid in the parents' generation than the current one. So, an opposite dilemma is occuring, many parents are furious with how right-wing it's all become but thankfully for most of said nations, the loans are soft-payback, meaning you only have to pay them back once you earn an amount of income and if you don't pay it back by the time you're 50 or something like that, it's written off scot-free and in general enough pay back with the interest to cover the losses of those that don't.
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Rise of Kingdoms and Mafia City are both excellent Clan War/Strategy games in their own right.
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@ILikePie5
@Dr.Franklin
Something I realised only after my last thread regarding MC was that there exists an app called Mistplay.

If you haven't yet installed either, both are available on it for US mistplay. You will literally get points for gift cards that you can then spend on the game.
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Rise of Kingdoms and Mafia City are both excellent Clan War/Strategy games in their own right.
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@ILikePie5
I found a catch for those who aren't from US. The game charges same amount in numbers but alters currency at times.

So, the Euro, Pound etc which are more weighted than the dollar end up paying more per package... This is only true for RoK, not Mafia City.
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Rise of Kingdoms and Mafia City are both excellent Clan War/Strategy games in their own right.
Start with China if you're unsure how you'll play.

If you're sure you'll play a lot, pick Japan.

If you're sure you'll not play much at all, pick Spain.
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Posted in:
Rise of Kingdoms and Mafia City are both excellent Clan War/Strategy games in their own right.
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@ILikePie5
@Dr.Franklin
If you're trying out another, I recommend RoK over MC.

Thr crowd is just less rough and the game also definitely has more genuine value for money in what it offers. For $5 (4.99) you can LEAP ahead with huge long-term benefits when the commander package shows.

It would have been worth to even spend 5 more after for a limited package that showed but I wanted to wait and see how the game is.

The alliances (not between clans, actually they call clans alliances) are really great if you work hard the first 2 days to get the power to get into a good one. It's a real team spirit. Mafia City is much more about uniting against the other clans, there aren't so many events that help clans themselves unite.
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Why the media wants a permanent war on afghan soil
You giys know it's Trump who made the deal that you're attacking Biden for right?
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What happened to Mr Fauxlaw?
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@949havoc
Not sure who you're trying to fool but I see it all. Typing patterns are the first clue, the 949 was just a cherry on the cake.
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Capitalism is shit
They are not free because the rich end up creating chokeholds on the economies but legally, they are as laissez faire as it gets.

Economic freedom is not the same as laissez faire in practise, the former requires government safety guards.
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What happened to Mr Fauxlaw?
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@949havoc
your profile says 1997 
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Rise of Kingdoms and Mafia City are both excellent Clan War/Strategy games in their own right.
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@ILikePie5
So you really can excel in it for free? In the long-run?
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Rise of Kingdoms and Mafia City are both excellent Clan War/Strategy games in their own right.
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@ILikePie5
Sad thing is I legit spent money on Mafia City and I really badly want to main RoK now, it's not an easy type of game to quit. I got clanmates that rely on me and am in the best clan of my city almost with two farm accounts I need to keep up with.
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Rise of Kingdoms and Mafia City are both excellent Clan War/Strategy games in their own right.
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@ILikePie5
It seems extremely simplistic to me, vs the two I mentioned here but to be fair I never really tried it out as the graphics didn't appeal to me.
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What happened to Mr Fauxlaw?
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@zedvictor4
He was born in 1949, havoc is what he must be wreaking.
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Rise of Kingdoms and Mafia City are both excellent Clan War/Strategy games in their own right.
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@ILikePie5
Why
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How hypocritical 99% of society is
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@Athias
What the fuck are you even trying to say? What makes humans moral agents?

What makes you, a bunch of flesh and bones with a brain any more entitled to be treated with 'moral rights' than a gorilla or even a frog?
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Should the age of consent be lowered?
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@Athias
you are blocked and a danger to society
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Should the age of consent be lowered?
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@Athias
 meaning of "taking advantage" and "violating."
A 25+ year old sexually interacting with a 14 year old.

Don't mess around here, this isn't a joke. Answer me, who stops that in anarchy.
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How hypocritical 99% of society is
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@Athias
Non-human animals aren't moral agents; thus, they have no "rights"=moral concepts.
Arbitrary. A human is indeed 100% animal, the line we draw between us and them is our own animalistic instinct at play.
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Why the media wants a permanent war on afghan soil
The media doesn't care, there's always something to report about. In no shape or form do they particularly benefit from this being the News, it merely is a new major thing to report about since Covid has been the permanent headline since March 2020 onwards.
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How hypocritical 99% of society is
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@Athias
How utterly arbitrary.
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Should the age of consent be lowered?
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@Athias
You're the one on the backfoot here. Without age of consent what, in your ideal society, stops someone taking advantage of the young and violating them?
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Should the age of consent be lowered?
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@Athias
In anarchy, there is still law, there is just no order.

"Law and order" are often pooled together because they often coincide but the paradigm of chaos and order is a different one to law vs libertinism.

Anarchy that you'd approve of would most likely be mafia-enforced controlled chaos.
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How hypocritical 99% of society is
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@Athias
According to you, humans don't either. Correct?
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Theweakeredge AMA - Reboot
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@Theweakeredge
You may have backed Stalin actually. The Tsars/Czars were extremely homophobic.
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