forgiveness doesn't figure into this equation, and i don't care for that word. i'm talking about reciprocity as a hypothetical virtue; specifically, as i outlined in my short description, doing things for others without an immediate expectation that receivers of your kindness or good will return what you put in- just that some will, and that that is preferable to expecting that "everyone is always looking out for number 1." i'm also pointing to something quite different than what the two of you seem to think was presented here, that a longer-term conception of reciprocity must also include negative reciprocity--not just punishment for what they've done, but what you expect will or won't be done. it's obviously incomplete to simply be nice and giving toward everyone; it's also incomplete to say that pain merits reciprocal pain, because we all experience that differently and for different reasons, and you can't read the mind of another person in gauging what's an appropriate punishment. what was presented is more about an emotional optimization of human behaviors as it relates to philosophy- hence the only tag i included- than it is about individual people, game theory, specific rewards, or its merits from a computer modeling standpoint.
forgiveness doesn't figure into this equation, and i don't care for that word. i'm talking about reciprocity as a hypothetical virtue; specifically, as i outlined in my short description, doing things for others without an immediate expectation that receivers of your kindness or good will return what you put in- just that some will, and that that is preferable to expecting that "everyone is always looking out for number 1." i'm also pointing to something quite different than what the two of you seem to think was presented here, that a longer-term conception of reciprocity must also include negative reciprocity--not just punishment for what they've done, but what you expect will or won't be done. it's obviously incomplete to simply be nice and giving toward everyone; it's also incomplete to say that pain merits reciprocal pain, because we all experience that differently and for different reasons, and you can't read the mind of another person in gauging what's an appropriate punishment. what was presented is more about an emotional optimization of human behaviors as it relates to philosophy- hence the only tag i included- than it is about individual people, game theory, specific rewards, or its merits from a computer modeling standpoint.