Instigator / Con
7
1644
rating
64
debates
65.63%
won
Topic
#3023

THBT Violent Video Games Ought to be Censored

Status
Finished

The debate is finished. The distribution of the voting points and the winner are presented below.

Winner & statistics
Better arguments
3
0
Better sources
2
0
Better legibility
1
1
Better conduct
1
1

After 1 vote and with 5 points ahead, the winner is...

Undefeatable
Tags
Parameters
Publication date
Last updated date
Type
Standard
Number of rounds
4
Time for argument
Three days
Max argument characters
10,000
Voting period
One month
Point system
Multiple criterions
Voting system
Open
Contender / Pro
2
1709
rating
564
debates
68.17%
won
Description

Burden of proof is shared

Pro: There is a moral obligation to censor most, if not all, violent video games

Con: There is no moral obligation to censor most, if not all, violent video games

Ought: Having a moral obligation. [Ex. People Ought to be Treated Fairly]

Violent: using or involving physical force intended to hurt, damage, or kill someone or something

Censor: examine (a book, movie, etc.) officially and suppress unacceptable parts of it.

Video Game: a game played by electronically manipulating images produced by a computer program on a television screen or other display screen.

Criterion
Con
Tie
Pro
Points
Better arguments
3 point(s)
Better sources
2 point(s)
Better legibility
1 point(s)
Better conduct
1 point(s)
Reason:

The burden is pretty clearly on Pro in this debate: demonstrate harms that come from failing to censor these video games. He even buys into the utilitarian framework, which is probably his biggest mistake because utility generally focuses on outcomes, yet Pro actively states that those outcomes aren’t evident because of existing censorship (ignoring the fact that many of the games on his extensive list from R2 are legal to play as is in more than a few countries). So, much of Pro’s case is reliant on pushing a narrative of what would happen should existing censorship be removed, and almost every point is speculative. Pro asserts that people will be harmed, but provides only a source about the effects of dreaming to support this, a source that has tenuous application at best given that it doesn’t discuss the events of video games playing out in dreams, nor provides a clear impact to that occurring. That means Pro’s case is reliant on evocative imagery and a logical story about how this would affect people, though I have similarly logical statements from Con, and the imagery doesn’t do much to set him apart. I might have been willing to go for an argument about specific censorship of certain depictions of violence and gore, but to do that, I needed a response to the slippery slope argument from Pro’s R1 and I need evidence that those specific scenes are damaging in unique ways, not just reasons why they might be. I’m left wanting by Pro’s points in the end.

Con’s case is far more focused on defense than offense, spending most of his time tackling issues of video games translating into violence and arguing that they either don’t cause those harms or, in a few cases, that they can actually decrease violent tendencies (these are rather limited and don’t get much extension, nor do I get much reason to prefer this framing given the lack of data to support any shift in either direction resulting from VVGs). But I have quite a bit on loss of freedom of expression (Pro actively concedes this) and some of the more minor benefits to coordination and cooperation, even if I’m not quite clear on their impacts.

Since I can’t reach a clear conclusion on the effects of the specific VVGs Pro derides, but I can at least get some minor benefits from preventing censorship in terms of providing a broader range of video games with more creativity (I might not like that particular creativity, but that doesn’t mean it’s value-less), I vote Con. I’ll also award him sources, as Pro’s sources do little to nothing to assist his case, whereas Con’s effectively support his argument, even if most of them are defensive in nature.