1st place: Town (Pie, Savant, Mharman, Banana, Casey, WyIted, Earth)
2nd place: Mafia (Lunatic, Mikal)
Roles: https://docs.google.com/document/d/1uyAbsTGOpS7oskFDIfB3u5DLbXsDyvfbjFY52e3er8I/edit?usp=sharing
Night Actions (NP1):
Pie gave Earth Justice
Earth Justiced Mharman and Casey (silenced by Freezer)
Casey used Pathologist on Pie
WyIted Avoided Earth
Lunatic Froze Earth
Mikal NK'd Casey
Night Actions (NP2):
Pie gave Mharman Tracker
Lunatic Silenced Pie
Lunatic NK'd Earth
Mharman Tracked Pie
Easy MVP was Mharman. Baiting out the fake from Luna and Mikal was particularly inspired. Mikal did have it called in the scum chat, but ended up being convinced to go with Luna instead of bussing him.
As for looking back on the game, I'll start by just owning up to it, I did make some errors this game.
I'll start with the basic transcription error. I copy-pasted the Silencer from mafiauniverse and that included the "no vote" aspect. I was tempted to roll with it, but it would end the game one DP early, which would have made the game absurdly scum-sided, so I swapped it for "one vote." Sorry for the error, not sorry for the change.
I also made a couple of calls during the game that are bound to be controversial, so I'll discuss the "why" and my feelings on it in retrospect.
I prioritized Pie's Inventor role so that it couldn't be directly prevented. This was an attempt to balance a game where I only had one town player with any strong investigative role (I'd consider the Pathologist role pretty weak). That, coupled with the fact that Pie could have given any of his roles to a scum player and that they could themselves be roleblocked or killed made me think I needed to give this role some leg up. That might have been too much, and I think in retrospect it would have been better to just change up the Pathologist role to make it stronger and make Pie an investigative JOAT (as Mharman suggested). This was me trying something that was always going to be difficult if not impossible to balance.
As for the second issue, I decided ahead of the game that a roleblocked role was just not going to be used up, and I do think that was a mistake as applied to the roles granted by Pie's Inventor in particular. At minimum, I should've been looser on how that perspective applied in this game, and I think the Freezer should have resulted in Earth having used up the Justice role. It just made Pie's role more powerful than it should have been by NP2. Apart from that, it probably would've been best to leave Pie's Inventions at 2. I think altogether, these decisions did make the game town-sided, so my balance was off.
Anyway, I'll leave the self-flagellation there and focus on the game. I was surprised people were so ready and willing to lynch Savant that early, particularly with a claimed Doctor on the table. I get that scum could ask about two roles and could have designed this claim knowing there was a Doctor in the game, but it seemed particularly risky, especially coming from Mharman who stood to lose his role.
As for WyIted in the second DP... yeah, it was a bit painful to read his paraphrasing of my PMs. I probably would have townread his being so flabbergasted with so much of the terminology, but I get why he was being scumread, even if the "scumslips" were reaching.
I think town also gave both Luna and Mikal way too much leeway in those first two DPs. I get that Mikal was absent for a lot of that first DP, but he barely posted in the second and Luna didn't have to do too much to keep attention off of him.
Luna and Mikal definitely had some opportunities to win out in the end, but their concern over the Justice role ended up winning out over some more promising strategies. That's partially on me for reasons I've already described, though I think the risk of the Justice was pretty low given what they had on hand with an Ascetizer and the Even Night Godfather. They pushed a little too hard for the DP3 win, but especially on those last two nights, they were putting in solid effort to design fake claims and run through a lot of potential night actions. Props to them for putting it all on the line.