TheDredPriateRoberts's avatar

TheDredPriateRoberts

A member since

3
3
6

Total posts: 3,383

Posted in:
Quasi Dungeons and Dragons
-->
@drafterman
(I will describe the hags to see if he or has heard anyone that may have seen them around, does he know what a hag is and if so what does he know about them, weaknesses, how long they would keep a child before doing whatever it is they do with them etc)
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@drafterman
(Kasimir) What can you tell us about the festival and local church?  We are going to look for the missing child, if there's anything you can tells us it would be much appreciated.
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@Buddamoose
(wow that was huge, knowing what you do, he talks about other nobles to take his place......this is probably over our heads with all the things we still need to do, but that info might be useful to someone)
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@Buddamoose
(can you detect lie, evil or anything like that?)

This card sheds light on one who will help you greatly in the battle against darkness.
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@Buddamoose
(since he doesn't intend to do anything, that doesn't mean he wouldn't aid those who would......maybe he can supply us with with things to give us a much needed edge.  Though we'd have to know more specifics, range and scope of what his/employer end goal is, if it's to rid the evil that would be great for us considering the vampires and hags, if it's just to gain power and control....eh better than nothing I suppose.  think he has ties to the church or knows about the bones?)
Created:
0
Posted in:
Quasi Dungeons and Dragons
(if you guys are coming to the camp I'll wait before checking out the wagons)
(unless we have something else to do, I and whom ever will be going to the spot where the girl went missing and look for clues, jinkeys!  I hope we find some!)
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@Buddamoose
(if we can find out what the hags can do with the hair they took that would be awesome, since it's possible we may have to revisit them....sooner than expected and not on our own terms or time table)
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@Buddamoose
@drafterman
(yes, trackers hopefully will help)
(I want to find out where the girl was right before she disappeared)
(and then move on to the main wagon)
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@Buddamoose
(we need a time table imo, the longer she is missing the harder it will be to find her, then there's the vampires and festival)
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@drafterman
(playing the good cop, in a soft and quiet voice)  Tell me what happened, any small detail you can think of.  Do you recall hearing any voices you didn't recognize or seeing anyone unfamiliar?  Would she wander off or do you think she was taken. (how old is she? and how old is he?) Have other children disappeared?  I'd very much like to help you, and I will but you need to think back, remember and tell me everything, even if you think it's unimportant.  If you help us and we find her, all will be forgiven.
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@drafterman
We will do our best, no matter what differences we may have, family, children, we have a soft spot for.  Can we take Alexei to show us the spot and perhaps gain some information from him?  I have a strong interest in you being in my debt, perhaps once she if found you'd like me borrow that whip (wink at Arrigal)

(how long ago did she disappear?  Where there any others with her?  Do children disappear like the last town?  Hags again??? suspicion, ugh)(suspecting hags and what we have learned any areas around that would be a good spot for them to setup in?  Any pastry sellers etc?)
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@drafterman
We were directed here by a fortune teller in another camp.  She said we are to seek out a dusk elf.  How horrible to loose a child, perhaps we could be of assistance in locating her?  (I mentally mark Arrigal for death)  Tis better to be invited than to be kept under the thumb, as some sort of mongrel pet, not how I choose to live, but it's a choice for some I suppose.
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@drafterman
Have we meet?  You look familiar. (waiting to see if he recognizes us and his reaction)  What goes on here?  Seems rather barbaric for such a noble people.
Created:
0
Posted in:
Quasi Dungeons and Dragons
(the tents)
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@drafterman
(I shall inquire about the man of the tarot, explaining that we were extremely fortunate to get a reading from one of the wise and revered members at the other camp and that we should seek this dark elf out.  Should anyone talk smack or be disrespectful I'll do one of those  intimidating lunge bluffs at them, stare and walk slowly away, because I like doing that in rl lol (the name escape me and I'm lazy/busy atm to go back and look them up :)  )
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@Buddamoose
(unless someone wants to do something on their own for some reason, we'd go as a group)
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@drafterman
(going to the camp, looking for the dark elf of the tarot reading)
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@Buddamoose
Look for a Dusk Elf living among the Vistani. He has suffered a great loss and is haunted by dark dreams. Help him, and he will help you in return.





Created:
0
Posted in:
Quasi Dungeons and Dragons
(so what's the deal-e-o, do  you pick up Mike and Ike and take them with us to the Vistini, do our thang there then head out to explore?)
Created:
0
Posted in:
Quasi Dungeons and Dragons
(we still haven't check out the Vistini camp, I wonder if they could locate the coffin maker for us?)
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@Buddamoose
(the bones have kept them away, must weaken them, how much is hard to say, but yeah let's make some coin)
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@Buddamoose
(true, which makes we wonder if we should be ready and prepare for an attack tonight)(they we going to attack the night of the festival)
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@Buddamoose
(do you think, the coffin maker will tip them off?  or will they be suspicious if he's not around?)(yes deal with them during the day, not sure what I was thinking about.)
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@Buddamoose
@drafterman
(day 5 is the festival correct?)

(did Snerp or anyone discuss the planned attack with the priest, if not should we?)(if we are going to deal with the vampires tonight, we probably shouldn't risk taking damage and using spells imo, we won't have enough time to gain them back)
(I'd still like to see if we can track down the coffin maker)
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@Buddamoose
(naw I'm going to stick it out, with an extra attack and if I dual wield that could be pretty useful, especially if we find weapons go overcome resistances)
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@drafterman
"Whenever you gain a level in this class, you can replace one of the wizard spells you know with another spell of your choice from the wizard spell list."

I would like to swap chromatic orb for absorb elements
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@Buddamoose
(sounds good, maybe we stay at the church, make it our new inn for now, keep watch of the bones)
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@Earth

Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@Earth
(at some point sure, though without effective weapons my extra attacks against resistant creatures still aren't much good)
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@drafterman
(Attack Action once per day or every turn?  tried looking it up but wasn't very clear because it says I have to take it, which seems I have to state it, thus seems limited)
free re-reroll/respec
(what's that?)

Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@Earth
(makes you wonder why he didn't do it himself....guess you may find out)
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@Buddamoose
(we still have one more day I think)
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@Buddamoose
(area silence spell...if only, know any good vampire lullabies?  let's get some stakes on the barbie,  he's got a work shop, we should grab the mallets etc while we are there)(should we be concerned the coffin maker may come back and warn the vampires?)(we may need to track him down before dark)
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@Buddamoose
(my concern is waking them after staking the first one.....anyway we should probably get the bones back asap)
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@Buddamoose
(was thinking it would take their hps to 0 which would make the staking etc easier.....)(anyway maybe after we return the bones the priest will have some advice for us)(I may have played too much Call of Cthulhu way back, you just burned everything down and explained it away lol)
Created:
0
Posted in:
Caravan "oddities"
-->
@Greyparrot
true, just be most people understand that now hence the lack of outrage over this whole event.  while I have sympathy for the people being manipulated and used, this needs to be stopped otherwise it will happen more if they have success doing it this way.
it's an organized invasion.
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@Buddamoose
(we'd have to go through the ashes etc, however if we did it turning the day and they were exposed to the daylight, it shouldn't be too difficult to dispatch them in the proper and final way.)(if you think we can go in during the day and douse their coffins and do it that way, that could be a better option)(ideally if we could trap them in the coffins so we could just deal with them one at a time, that would be optimal)
Created:
0
Posted in:
Caravan "oddities"
-->
@Greyparrot
I don't see how this wasn't funded from the very beginning, but by whom and why.  The reasons I doubt are very altruistic.
Created:
0
Posted in:
Canada Legalizes weed but why stop there?
-->
@drafterman
ah ok, that makes sense, hadn't thought about it along those lines.
Created:
0
Posted in:
Caravan "oddities"
-->
@Greyparrot
maybe, but that is a lot of people all at once to try and help w/o advanced notice, the logistics aren't really adding up so far.
Created:
0
Posted in:
Canada Legalizes weed but why stop there?
-->
@drafterman
if the logic is to legalize stuff that people want, that isn't considered all that harmful or has an acceptable risk, why stop there?
Created:
0
Posted in:
Caravan "oddities"
Unfortunately my internet sucks on Mondays because of my location.
Anyway i read this but can't verify the details.
The trek is 1700 miles from start to finish?
How does that many people randomly organize so well and I guess quickly?  I mean these are poor people right?  No cell phones or much in the way of communication devices.  Are the videos of a guy passing out money (he's armed) to the crowd legit, have some of these people been paid to do this trek?

If the 1700 miles is close let's do some math.  Average person walks 3 miles per hour.  So in 8 hours about 24 miles, let's make it 25 for ease of math.  If the 1700 miles is close that means if you keep up the pace of 3 mph for 8 hours a day it would take you 68 days to travel that distance.  How do you carry enough food for that many days?  You'd have to be some kind of major athlete to even attempt that, unlike the women and children pictured.  i'm not really a conspiracy theorist but this is extremely puzzling.
Created:
0
Posted in:
Quasi Dungeons and Dragons
(the 2 hunters can track wolves, maybe they can track the coffin builder?)
Created:
0
Posted in:
Quasi Dungeons and Dragons
(6 sounds like more than we can handle, we should alter the priest asap of the impending attack, or surround the exits with oil and try to burn them while they sleep.  There's no way to know who else may be involved so we can't really go telling many people in hopes to get aid.  Unless we can catch this guy and question him.  We still have another day before their planned attack)
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@Buddamoose
(Maybe he uses them to make coffins, or his dead family...)
Created:
0
Posted in:
Quasi Dungeons and Dragons
(Are we looking for the bones,  or going to?   How will we know if we find them? )
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@Buddamoose
Snerp starts tuning his lute while he waits 
(you can tune a lute, but you can't tune-a-fish)

 vacuum of space

(in the vacuum of space, no one can hear you scream)

(are we going to bring our hired wolf hunters?  We don't have to tell them what we know just that we are making a detour or some such lie Snerp can come up with ;)  )
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@Buddamoose
(yeah Ireena not very chipper........  :)   )(but the care taker, maid, whomever would know where she is and if she's even still here so worth shelling out a copper or 2 for the info if needs be)
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@Buddamoose
(ask about Ireena, did we figure out how long these festivals have been going on and why they started holding them?  Though I suppose Ireena would have a lot of details to fill in the blanks.)
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@drafterman
most of them carrying bundles of twigs

(that seems rather odd, anyone struggling with their load that i could help and ask what is going on here?)
Created:
0