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(I'm assuming Roberts is MIA according to his post. Roberts, if you're here, just let me know and I'll turn the reins back over to you)
Snerp looses another arrow, but the mimic opens its mouth at just the right time and swallows the arrow whole, spitting out sawdust.
[Ranged Weapon Attack: d20 (5) + 4 = 9, Miss!]
The mimic swing its make-shift appendage at Roberts, but it glances off of his armor.
The dynamic duo of Grahf and Roberts continue assaulting the mimic from either side, both landing solid hits.
[Ranged Spell Attack: d20 (17) + 5 = 2, Hit!]
[Chill Touch Damage: d8 (4) = 4 poison damage]
[Melee Weapon Attack: d20 (12) + 5 = 17, Hit!]
[Longsword Damage: d8 (7) + 3 = 10slashing damage]
Eikka curses and steels herself, but still cannot seem to hit... the door.
[Ranged Weapon Attack: d20 (8) + 2 = 10, Miss!]
(Next Round!)
Combat Summary:
[22] Snerp - 5/13 HP - 13 AC - Bardic Inspiration: ⭘⭘ | Spell Slots: 1⬤⭘⭘
[16] Mimic - Nearly Dead
[11] Grahf - 14/14 HP - 10 AC - Spell Secrets: ⬤ | Spell Slots: 1⭘⭘⭘
[9] Roberts - 16/20 HP - 19 AC - Action Surge: ⭘ | Second Wind ⭘
[1] Eikka - 1/17 HP - 16 AC - Channel Divinity: ⭘ | Relentless Endurance: ⬤ | Spell Slots: 1⬤⭘⭘
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Snerp follows up his vicious mockery with an arrow, but it goes wide and sinks itself into the non-living wood surrounding the mimic.
[Ranged Weapon Attack: d20 (7) + 4 = 11, Miss!]
The mimic reaches out with a pseudopod and attempts to latch onto Roberts, but it is too demoralized to make contact.
Grahf switches it up, conjuring up a flaming hand, but something goes wrong with the casting and it explodes in his face, singing his eyebrows. This however distracts the mimic enough that Roberts is able to land another solid hit with his longsword.
[Ranged Spell Attack: d20 (1) + 5 = 6, Critical Miss!]
[Melee Weapon Attack: d20 (7) + 5 = 12, Hit!]
[Longsword Damage: d8 (5) + 3 = 8 slashing damage]
Eikka points and aims her crossbow, but with a *twang* she realizes she forgot to load it this round. (Just a note, you don't have to tell me you're loading it, I just put this in as fluff for your critical miss)
[Ranged Weapon Attack: d20 (1) + 2 = 3, Critical Miss!]
(Next Round!)
Combat Summary:
[22] Snerp - 5/13 HP - 13 AC - Bardic Inspiration: ⭘⭘ | Spell Slots: 1⬤⭘⭘
[16] Mimic - Bloodied
[11] Grahf - 14/14 HP - 10 AC - Spell Secrets: ⬤ | Spell Slots: 1⭘⭘⭘
[9] Roberts - 16/20 HP - 19 AC - Action Surge: ⭘ | Second Wind ⭘
[1] Eikka - 1/17 HP - 16 AC - Channel Divinity: ⭘ | Relentless Endurance: ⬤ | Spell Slots: 1⬤⭘⭘
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@Buddamoose
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@secularmerlin
(Roughly. I'm not going to like, pull out a stop watch or anything. But I had one group once that started getting into the habit of: wake up, have a single encounter, return to base and wait it out for the next day.
Things did not end well for them.)
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@secularmerlin
(Probably 6 or 7 hours. Combat takes more time IRL than in game time. Each round is only 6 seconds)
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(There is nothing mechanically stopping you from saying you are going to, in-game, twiddle your fingers to pass the time until you can long rest again. There is also nothing mechanically stopping me from throwing a wandering monster at you every 5 minutes if that strategy is abused. I understand that it is necessary at low levels like these sometimes, but if you try pulling that at level 7... well, I have contingencies for that. }:) )
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Ripples appear in the doorway as the mimic shudders from the psychic onslaught of the Bards vicious barbs.
[Vicious Mockery Damage: d4 (4) = 4 psychic damage]
The mimic reaches out with a pseudopod and attempts to latch onto Roberts, but it is too demoralized to make contact.
Grahf, on the other side of the mimic/door casts another radiant touch on the shapeshifter while Roberts continues to hack and slash. A viscous, grey ooze begins to seep from the cracks appearing on its exterior.
[Ranged Spell Attack: d20 (13) + 5 = 18, Hit!]
[Chill Touch Damage: d8 (4) = 4 radiant damage]
[Melee Weapon Attack: d20 (14) + 5 = 19, Hit!]
[Longsword Damage: d8 (7) + 3 = 10slashing damage]
Eikka decides to switch it back to crossbow and fires a bolt into the door but it bounces off, doing no damage.
[Ranged Weapon Attack: d20 (5) + 2 = 7, Miss!]
(Next Round!)
Combat Summary:
[22] Snerp - 5/13 HP - 13 AC - Bardic Inspiration: ⭘⭘ | Spell Slots: 1⬤⭘⭘
[16] Mimic - Bloodied
[11] Grahf - 14/14 HP - 10 AC - Spell Secrets: ⬤ | Spell Slots: 1⭘⭘⭘
[9] Roberts - 16/20 HP - 19 AC - Action Surge: ⭘ | Second Wind ⭘
[1] Eikka - 1/17 HP - 16 AC - Channel Divinity: ⭘ | Relentless Endurance: ⬤ | Spell Slots: 1⬤⭘⭘
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(It'll be a few hours before I can update. Grahfa spell Regen is once a day and that's happened.)
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@mustardness
Bacon is significant, relevant, rational, logical, and common sensical.
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I don't think the DDO HoF has any business being here. This site should not be treated as DDO 2.0.
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On a serious note, I agree on sources (it should be the participant's job to address problem with cited sources) and S&G (unless the errors are so egregious as to interfere with meaning, in which case that really falls under Arguments).
I'm fine with keeping conduct. After all, we can agree that the winning or losing of a sports game depends solely on the points score, but nevertheless also agree that teams or individuals can be penalized for conduct.
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Sorry, but clearly it's a Quadrinity as you forgot the most important element of all:
.....4a} Bacon
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Snerp frantically tries to wriggle out from the mimic's grasp. Having inspired himself, he has a sudden boost of self confidence, and successfully wriggles free. (Note: I'll let this one pass, but in the future you can't be the target of your own Bardic Inspiration)
[Dexterity (Acrobatics) Check: d20 (7) + d6 (5) + 4 = 16, Success!]
With no other target nearby, the mimic snaps its teeth at the air.
The ghoul again leaps upon Eikka and tries to bring the half-orc down sinking its teeth into the side of her face.
[Eikka takes 11 piercing damage]
Grahf zips by the two and focuses on the living door (Chill Touch, I assume) while Roberts on the other side rushes up and hacks with his sword some more.
[Ranged Spell Attack: d20 (5) + 5 = 10, Miss!]
[Melee Weapon Attack: d20 (19) + 5 = 24, Hit!]
[Longsword Damage: d8 (5) + 3 = 8 slashing damage]
Eikka beats at the ghoul latched onto her with her mace until it falls off of her and onto the ground, twitching in its death throws.
[Melee Weapon Attack: d20 (18) + 2 = 20, Hit!]
[Mace Damage: d6 (6) = 6 bludgeoning damage]
(Next Round!)
Combat Summary:
[22] Snerp - 5/13 HP - 13 AC - Bardic Inspiration: ⭘⭘ | Spell Slots: 1⬤⭘⭘
[16] Mimic - Injured
[11] Grahf - 14/14 HP - 10 AC - Spell Secrets: ⬤ | Spell Slots: 1⭘⭘⭘
[9] Roberts - 16/20 HP - 19 AC - Action Surge: ⭘ | Second Wind ⭘
[1] Eikka - 1/17 HP - 16 AC - Channel Divinity: ⭘ | Relentless Endurance: ⬤ | Spell Slots: 1⬤⭘⭘
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@secularmerlin
Yeah, I went down that road with him too (https://www.debateart.com/forum/topics/147?page=1&post_number=24).
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@secularmerlin
I went round and round with him about this too. He's a hard one to pin down, but hopefully I can spare you the same goose chase:
1. He believes that there is some fundamental essence of Truth-ness which underpins all other truths (https://www.debateart.com/forum/topics/147?page=4&post_number=91).
2. This essence exists independent of and is more than simply the set of all things that are true (https://www.debateart.com/forum/topics/147?page=3&post_number=67)
3. Without this essence, it would be impossible for other truths to exist (https://www.debateart.com/forum/topics/147?page=5&post_number=112)
Basically all truths are contingent on The Truth. The best conception I have is that this is a form of essentialism and that The Truth is the fundamental essence which allows contingent truths to exist in the first place.
Slap the name-tag "God" on this and that about sums up his philosophy.
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@secularmerlin
What are you talking about? You're talking about The Truth!
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@bsh1
Can you explain what you mean by this?
Simply that, after I've voted on a debate, the site no longer presents me with the option to vote (for obvious reasons). I was just making sure that when someone's vote is removed, the functionality that let them vote in the first place is returns(e.g. the vote button for them to click).
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@bsh1
My main concern was with the voting functionality would be restored, but this is good information. Thank you.
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When a vote is deleted, is the person allowed to vote again on that debate?
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Cast of Characters
The movies are restrained by the characters owned by Disney, and are further limited to those that have actually been established on the big screen. One could argue that this is already too many, having Iron Man, Captain America, Thor, Loki, Hulk, War Machine, Black Widow, Scarlet Witch, Vision, Black Panther, Winter Soldier, Gamora, Nebula, Starlord, Drax, Groot, Rocket, Spider-Man, Dr. Strange, Mantis, and Falcon. If you missed out on any of the past dozen or so MCU movies and you'll be scratching your head.
However this is nothing compared to the comics, with a much larger cast of characters and even less restrictions on who they are allowed to use. Forget trying to enumerate them all, but this is par for the course. Comic readers are generally used to being exposed to new characters and plot lines they've never heard of. Furthermore, the comics have an entire pantheon of cosmic beings that the movies have only really hinted at (save for Ego in Guardians of the Galaxy, vol 2).
In the end, to preserve the integrity of some scenes from the comic, we have to do a character swap (not an uncommon thing in these situations). Silver Surfer is gone, replaced with the Hulk. Adam Warlock has been teased at, but not introduced as a full character and, even then, is hinted to be a villain. Instead we have Dr. Strange taking that role.
Resolution
In the comics, Thanos is undone by his own hubris. In his attempt to "please" Death he deliberately weakens his own powers to make the fight "fair" (not really) against the heroes. He then goes on to battle cosmic beings, and ultimately takes the place of Eternity (personification of the Universe). With his mind separated from his body, the gauntlet is removed from his body by Nebula.
All of the battles are essentially repeated, now with Nebula, and Adam enlists the aid of the depowered Thanos. Thanos agrees to help only because Adam reveals Thanos' true weakness: his own self doubt. Thanos, deep down, doesn't believe he deserves victory, so subconscious sabotages his own efforts to achieve it.
Now, we don't have the resolution to the movie yet, but I think it's a fair bet it'll deviate significantly. No trippy battles with cosmic beings, and this Thanos is a sufficiently different being than Comic Thanos, that I just don't by the self-sabotage angle. So, what happens? Well...
Predictions
1. At some point, Thanos loses possession of the gauntlet. This part I can't really figure out yet. In the comics, his reach overextends his grasp, and the gauntlets is stolen in this moment of oversight. In the movie, he's achieved his goal. He has no further motivations of power, and no Deathly personification to impress. However, his weakness in this regard might be complacency. He may feel no need for the gauntlet, presenting an opportunity for it to be captured. Perhaps he will have claimed to destroy it, but in actuality hidden it.
2. Nebula will wield the gauntlet at some point. In the comics, Nebula is Thanos' grand daughter whom he kills and resurrects as a semi-mindless zombie. She has enough semblance of sentience that she is still able to seize the gauntlet when the time is right. Her inclusion in the movies seems to be building toward something similar. She has been tortured by Thanos and hates him with a deep passion. She was spared "the snap" and her presence isn't really all that necessary. I believe she will acquire the gauntlet and use it to take revenge upon Thanos, but ultimately will become another villain the heroes must deal with.
3. Tony will wield the gauntlet at some point. In the end, the gauntlet has to reside with someone. In the comics, its Adam Warlock. Without Adam, and without Strange, Tony seems to be the most promising candidate. He views this as a personal failure and will seek to restore and fix things at any cost. While Captain Marvel will play a significant roll in helping to defeat Thanos, Tony will at some point get the gauntlet and be tempted by its power.
4. The fate of the gems is unclear. I feel that there will be some attempt to destroy them, but either A) they, being fundamental aspects of the cosmos, will reform; B) this will be a ruse to make everyone believe they are destroyed, but they are secretly separated and given to people for safe keeping. Perhaps: Tony, Black Panther, Dr. Strange, and a number of others? (coughilluminaticough).
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**********SPOILERS**********
This post will contain spoilers about the movie and the comics. If you don't want to be spoiled, stop reading.
**********SPOILERS**********
Avengers: Infinity War is the first part of a capstone movie meant to be the culmination of all the Marvel Movies to date. The plot of this particular movie is roughly taken from a series of comics, "Infinity Gauntlet" from 1991.
There are a number of differences between the movie and the comic series (for better or for worse):
Motivation
In the movie, Thanos is motivated by some twisted sense of preservation of the universe. Having experienced the downfall of his own people (which he attributes to over population), he believes that the same fate will befall the rest of the universe unless the population is significantly culled. Deciding upon a 50% reduction he goes about this the hard way, manually halving all of the populations he comes across. At some point he realizes he needs a better way, any decides to capture the Infinity Stones to achieve this. His acquisition of the stones is the underlying impetus for the plots of Avengers and Guardians of the Galaxy, and the stones themselves feature significantly in almost all of the MCU Films save Black Panther, Ant Man (1 & 2), and Spiderman: Homecoming.
In the comics, Thanos actually doesn't give two shits about halving the population of the Universe; Death does. In the comics, Death is an actual being, death personified. She is angered that there are more living beings than dead, and seeks to even the scales. To this end she resurrects and empowers Thanos (who is in love and infatuated with her) to enact her will. Through trickery, Thanos convinces Death that he needs the infinity stones to accomplish this task, and she assists him in collecting them. He has to be reminded of his part of the deal (by his lackey, Mephisto) and only performs "the snap" as an afterthought, thinking that by holding up his side of the bargain, he will earn Death's affection.
Ultimately, I think this was a good move. Thanos' obsession with death is something that might play in the comics, but would be just a bit too silly on the big screen. It also eliminates having in introduce a new character, a cosmic being at that, and avoids any confusion with Death and Hela, Asgardian Goddess of Death. His plan in the movie is a bit more sensible (even if it has his flaws) whereas his goals in the comics are somewhat undefined.
Timeline of Events
Infinity War has been building for quite a while, with the gems appearing predominantly, and Thanos waiting patiently in the background. Only after repeated failures does he decide to enter the game himself, forcibly taking the gems and - only after protracted resistance - is he able to perform "the snap."
In the comics, Thanos' acquisition of the gems is a plot in its own right (Thanos Quest) and he goes around, personally taking them from various beings. The main plot (Infinity Gauntlet) starts with him in possession of all of the gems, and almost no one is even aware of this until after the "the snap". After culling half the population, then the protracted resistance begins, as Earth's assembled heroes attempt to take back the gauntlet.
The Fight
In the movies, the heroes assemble at a number of points to try to prevent Thanos from getting the gems and to take back the gems he has already acquired. In the comics, they can only hope to kill or seize control over the gems, as he already has them all by the time anyone is aware. In both cases, Resistance is Futile, and Thanos easily dispatches them. The main difference is, in the comics, the heroes are acting under the direction of one Adam Warlock, who acknowledges that the fight is merely a distraction while more powerful beings (cosmic entities) muster in an attempt to launch their own attack.
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Why do you write like this? This is just gibberish that conveys no meaning.It is matter { feelings/nervous system } over metaphsyical-1, mind/intellect/concepts and morals.
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Because it's exciting. This type of sexually-charged, taboo activity results in a release of dopamine associated with the initial phases of sexual arousal. Dopamine is also one of the neurotransmitters commonly associated with drug addiction. Basically: it got him high. And when people have that feeling, they are usually willing to abandon common sense and self-preservation to "chase" it and maintain it.
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Fixed up some formatting:
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@Castin
I appreciate the feedback and peer review. I don't consider myself unbiased enough to objectively evaluate the voting standards, so I won't touch that with a 10 foot pole.
I understand the desire to have users understand the rules, but - and call my cynical - that's really a luxury. The CoC isn't really for the users, its for site administration. And I agree with you about it being hard enough to get people to read the rules to begin with. That's part of the reason why I think that burden should be eliminated as much as possible. I completely agree that people will be unlikely to read the "whys" if they were in a separate document, but I don't think we can force or trick the users to read them by putting them in the rules document; they'll just not read that, too.
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(Snerp is grappled by the door. While grappled your speed is 0. On your turn you can use an action (that is, forgo your attack) try and escape your grapple by performing a Strength (Athletics) or Dexterity (Acrobatics) check)
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Snerp rushes for the south door to assist his companions. He grabs the door knob and finds that it does not twist. More distressingly, he finds he cannot remove his hand! The door suddenly comes alive and attempts to drag his hand into a newly formed mouth!
The ghoul in the statue room leaps at Eikka with unholy ferocity and pummels her with its fists, but the Half-Orc successfully fends off the blows while Eikka flings another spectral hand at it. White flames of radiant energy dance across its flesh and its screams of pain echo around the chamber.
[Ranged Spell Attack: d20 (11) + 5 = 16, Hit!]
[Chill Touch Damage: d8 (3) = 3 radiant damage]
Once again, Roberts leaps to his friend's defense and thrusts his sword at the suddenly living door.
[Melee Weapon Attack: d20 (13) + 5 = 18, Hit!]
[Longsword Damage: d8 (2) + 3 = 5 slashing damage]
Eikka retaliates against the ghoul with her mace, but it blocks the blow with unearthly strength.
[Melee Weapon Attack: d20 (5) + 2 = 7, Miss!]
Combat Summary:
[22] Snerp - 5/13 HP - 13 AC - Bardic Inspiration: ⭘⭘ | Spell Slots: 1⬤⭘⭘ [Bardic Inspiration; Grappled]
[16] Mimic - Injured
[15] Ghoul 4 - Bloodied
[11] Grahf - 14/14 HP - 10 AC - Spell Secrets: ⬤ | Spell Slots: 1⭘⭘⭘
[9] Roberts - 16/20 HP - 19 AC - Action Surge: ⭘ | Second Wind ⭘
[1] Eikka - 12/17 HP - 16 AC - Channel Divinity: ⭘ | Relentless Endurance: ⬤ | Spell Slots: 1⬤⭘⭘
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@Buddamoose
@TheDredPriateRoberts
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@Buddamoose
(You can take the "help" action which conveys advantage to someone else's attack nearby.)
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Snerp performs an acrobatic roll, seamlessly firing another arrow into the goul.
[Ranged Weapon Attack (disadvantage): d20 (14) + 4 = 18, Hit!]
[Shortbow Damage: d6 (1) + 2 = 3 piercing damage]
With the gnome further away, the ghoul turns its attention to Roberts and snarls, scratching its long, black nails futility against his armor.
Meanwhile the other ghoul attempts the same with Eikka, and fails just the same.
Grahf finally manages to secure a hit with his radiant hands, sapping the strength from the undead beast.
[Ranged Spell Attack: d20 (15) + 5 = 20, Hit!]
[Chill Touch Damage: d8 (7) = 7 radiant damage]
Roberts fends off the blows of the foul being and attempts to end its existence...
...and does so, thrusting the sword upwards through its gullet, the tip of the sword coming out through the top of its skull.
[Melee Weapon Attack: d20 (15) + 5 = 20, Hit!]
[Longsword Damage: d8 (4) + 3 = 7 slashing damage]
Eikka bashes at the ghoul with her shield as she deftly switches weapons.
[Improvised Weapon Attack: d20 (13) = 13, Hit!]
[Improvised Weapon Damage: d6 (5)]
(Next Round!)
Combat Summary:
[22] Snerp - 5/13 HP - 13 AC - Bardic Inspiration: ⭘⭘ | Spell Slots: 1⬤⭘⭘ [Bardic Inspiration]
[15] Ghoul 4 - Bloodied
[11] Grahf - 14/14 HP - 10 AC - Spell Secrets: ⬤ | Spell Slots: 1⭘⭘⭘
[9] Roberts - 16/20 HP - 19 AC - Action Surge: ⭘ | Second Wind ⭘
[1] Eikka - 12/17 HP - 16 AC - Channel Divinity: ⭘ | Relentless Endurance: ⬤ | Spell Slots: 1⬤⭘⭘
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@Buddamoose
(Not sure what you're asking with the prestidigitation)
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Snerp takes careful aim and looses another arrow, it strikes true and shakes the ghoul out of its frightened state. (You hit without needing your inspiration, so you get to keep it)
[Ranged Weapon Attack (disadvantage): d20 (16, 10) + 4 = 14, Hit!]
[Shortbow Damage: d6 (1) + 2 = 3 piercing damage]
The ghoul turns around and rakes its claws down Snerps body, leaving blood, infected gashes in the wake.
[Snerp takes 7 slashing damage]
[Constitution Save: d20 (10) = 10, Saved!]
The other ghoul attempts to fend Eikka off with his hands, dodging another spectral hand from Grahf.
[Ranged Spell Attack (disadvantage): d20 (20, 6) + 5 = 11, Miss!]
Roberts steps up to the defense of Snerp and hacks at the ghoul with his longsword.
[Melee Weapon Attack: d20 (14) + 5 = 19, Hit!]
[Longsword Damage: d8 (4) + 3 = 7 slashing damage]
Eikka takes another point blank shot, and manages to score a glancing hit.
[Ranged Weapon Attack (disadvantage): d20 (15, 14) + 2 = 16, Hit!]
[Light Crossbow Damage: d8 (4) = 4 piercing damage]
(Next Round!)
Combat Summary:
[22] Snerp - 5/13 HP - 13 AC - Bardic Inspiration: ⭘⭘ | Spell Slots: 1⬤⭘⭘ [Bardic Inspiration]
[15] Ghoul 3 - Bloodied
[15] Ghoul 4 - Injured
[11] Grahf - 14/14 HP - 10 AC - Spell Secrets: ⬤ | Spell Slots: 1⭘⭘⭘
[9] Roberts - 16/20 HP - 19 AC - Action Surge: ⭘ | Second Wind ⭘
[1] Eikka - 12/17 HP - 16 AC - Channel Divinity: ⭘ | Relentless Endurance: ⬤ | Spell Slots: 1⬤⭘⭘
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@Earth
(Yes, but he wants to use it as a weapon which means he has to give up his shield as defense)
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@Castin
I like that they took the time and consideration to explain to us why they chose these rules and why we'll lose our online identities here if we break them. In my experience, "because I say so" has never led to a healthy mod/member understanding. And it's when I'm actually reading the rules that I'm likeliest to ask "Why is this a rule?"
Can you honestly say that there is a rule in the CoC whose reason isn't patently obvious? I mean, it's pretty generic stuff.
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@TheDredPriateRoberts
(You could, but we established that it is being held by a mage hand, and I've kept you as sword and shield. Do you want to change that?)
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@Buddamoose
(When they aren't running, the ghouls are dodging. Dodging inflicts disadvantage on the effect. And attacking doesn't end the effect, damaging does)
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Snerp attempts to fire an arrow into the ghoul, but it frantically dodges out of the way.
[Ranged Weapon Attack (disadvantage): d20 (8, 5) + 4 = 9, Miss!]
The ghouls continue to cower and flail about
Grahf flings a spectral hand at the ghoul, but it splashes against the nearby wall.
[Ranged Spell Attack (disadvantage): d20 (20, 3) + 5 = 8, Miss!]
Roberts waits for a charge but, seeing it not coming, marches ahead himself and swings his sword at the ghoul, aiming high as it ducks underneath the blade.
[Melee Weapon Attack (disadvantage): d20 (18, 2) + 5 = 7, Miss!]
Eikka attempts to take a shot at point blank range but it ducks away at the last moment.
[Ranged Weapon Attack (disadvantage): d20 (12, 3) + 2 = 5, Miss!]
(Next Round!)
Combat Summary:
[22] Snerp - 12/13 HP - 13 AC - Bardic Inspiration: ⭘⭘ | Spell Slots: 1⬤⭘⭘ [Bardic Inspiration]
[15] Ghoul 3 - Uninjured [Turned, 6 Rounds Remaining]
[15] Ghoul 4- Uninjured [Turned, 6 Rounds Remaining]
[11] Grahf - 14/14 HP - 10 AC - Spell Secrets: ⬤ | Spell Slots: 1⭘⭘⭘
[9] Roberts - 16/20 HP - 19 AC - Action Surge: ⭘ | Second Wind ⭘
[1] Eikka - 12/17 HP - 16 AC - Channel Divinity: ⭘ | Relentless Endurance: ⬤ | Spell Slots: 1⬤⭘⭘
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@bsh1
Disagreement on moderation style notwithstanding, I've taken your feedback to heart. I've included a preamble section that goes into the philosophy and reasoning behind the CoC as a whole and made the consequences less "binding."
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@Earth
Snerp and Roberts heads down the western hallway and finds himself in a room. A chandelier is suspended above a table in the middleof the room. Two high-backed chairs flank the table,which has an empty clay jug and two clay flagons atopit. Iron candlesticks stand in two corners, their candleslong since melted away. In the northwest corner huddles one of the remaining ghouls.
Eikka and Grahf head down the southern hallway and end up in a different room. This room is festooned with moldy skeletons that hangfrom rusty shackles against the walls. A wide alcove inthe south wall contains a painted wooden statue carvedin the likeness of a gaunt, pale-faced man (who you recognize from your shared dream: https://www.debateart.com/forum/topics/175?page=21&post_number=514) wearing a voluminousblack cloak, his pale left hand resting on thehead of a wolf that stands next to him. In his right hand,he holds a smoky-gray crystal orb.The room has exits in the west and north walls. As you enter, the shadows of the skeletons flitter and dance excitedly.
A ghoul cowers in the southwest corner.
Combat Map:
Combat Summary:
[22] Snerp - 12/13 HP - 13 AC - Bardic Inspiration: ⭘⭘ | Spell Slots: 1⬤⭘⭘ [Bardic Inspiration]
[15] Ghoul 3 - Uninjured [Turned, 7 Rounds Remaining]
[15] Ghoul 4- Uninjured [Turned, 7 Rounds Remaining]
[11] Grahf - 14/14 HP - 10 AC - Spell Secrets: ⬤ | Spell Slots: 1⭘⭘⭘
[9] Roberts - 16/20 HP - 19 AC - Action Surge: ⭘ | Second Wind ⭘
[1] Eikka - 12/17 HP - 16 AC - Channel Divinity: ⭘ | Relentless Endurance: ⬤ | Spell Slots: 1⬤⭘⭘
Created: