U.S. K-12 Public Schools Should Incorporate More Video Games in Their Curriculum
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With 9 votes and 3 points ahead, the winner is ...
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US = United States
The resolution should be taken to be Merriam Webster definitions that makes the most sense given the context. No semantic arguments.
Burden of proof is shared.
Pro will argue that Kindergarten to 12th grade public schools in US should begin to, or continue, incorporate and approve video games into the academic curriculum -- thus encouraging students to play them, due to their benefits and educational value. Con will argue otherwise.
Who will implement this law? Local state representatives.
If so, kids will either associate learning with video games, expecting fun games to cover all kinds of materials taught ever; or they will associate video games with learning, hating school because the games suck. All you are left with are basically kids that are supposed to be learning normally anyways, solving no problem.
- With realistic measurements of schools and games, most kids still won't be motivated to learn.
- Games, in many cases, incorporate competition that will decrease their ability to learn.
- Having game devices is much more expensive than just teaching in the way your kids would love, and humans can handle it better than machines.
- Con dropped that video games would greatly enhance learning and improve academic performance
- Con did not address pre-rebuttal, thereby agreeing that violence (and perhaps other negative effects) are not due to games alone, and may have other factors influencing them
- Playing games could make you better at learning
- Playing games isn't necessarily bad
There are three ideas to help students become motivated: game spirit, game motivation, and game thinking. Through the emotional attitude of overcoming a challenge, they may apply similar ideas to their learning. The greater freedom can reduce the restrictions seemingly set with the originally mundane class time. With those bored with standard lectures and even Indians with white boards, games would surely offer a unique and enlightening them to a brand new way of learning.
- Games feel stiff when it's got too much control, school still sucks
- Games may not even teach you in an organized manner if they are too sandbox
- Controlling between them is hard, especially since students vary from each other
- Many games decrease social skills, and using them in a place that prepares us for a social environment is not a good idea
- Unless you work at Microsoft, most of your job won't arrive in the form of video games
- Most of what you learn are through lectures, tutorials, and projects(common sense), and there are PBL learning with projects that are as active and fun as video games, while increasing social activity
- increase social interactions and bond between students easily
- Can BECOME the MAIN form of learning, instead of just encouraging to learn
- Deal with physical things, as opposed to just a keyboard
- Are goal-oriented
- Are fun
- Require thinking, motivation and spirit