Instigator / Pro
44
1644
rating
64
debates
65.63%
won
Topic
#2765

U.S. K-12 Public Schools Should Incorporate More Video Games in Their Curriculum

Status
Finished

The debate is finished. The distribution of the voting points and the winner are presented below.

Winner & statistics
Better arguments
12
15
Better sources
14
10
Better legibility
9
9
Better conduct
9
7

After 9 votes and with 3 points ahead, the winner is...

Undefeatable
Parameters
Publication date
Last updated date
Type
Standard
Number of rounds
3
Time for argument
Two days
Max argument characters
3,000
Voting period
One month
Point system
Multiple criterions
Voting system
Open
Contender / Con
41
1731
rating
167
debates
73.05%
won
Description

US = United States

The resolution should be taken to be Merriam Webster definitions that makes the most sense given the context. No semantic arguments.

Burden of proof is shared.

Pro will argue that Kindergarten to 12th grade public schools in US should begin to, or continue, incorporate and approve video games into the academic curriculum -- thus encouraging students to play them, due to their benefits and educational value. Con will argue otherwise.

Who will implement this law? Local state representatives.

I'm going to try to get Roy to get his opinion. Though he probably can't vote on time (100 forum posts oof), I hope moderators will accept I vote in his place (if he makes a decision on Facebook). That way I minimize my personal bias for pro.

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@Danielle

Nice analysis, though... didn’t pro point out there is unlimited possibilities to video games in r1? (DNA lab can make things easier than irl) The virtual experience separation does slightly blur the line, but you don’t seem to have the same issue as fruit inspector with regards to this

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@Bringerofrain

I think the question is if you accept con’s “is pro benefits unique?” Or if pro’s “con did not show harms”... very tricky argument wise. Still, source points are up in the air.

Was the debate really this close? I can't wait to read it

In Round 1, Pro argues that various research proves video games have an educational benefit. Con does not respond directly to this point. Instead, he argues that video games are not necessary. He also argues that video games will drive harmful competition, and the cost to introduce video games to the classroom would be too expensive.

In R2, Pro notes that problems with competitiveness among students are not limited to video games, and that teachers walking kids through a gaming experience may foster positive aspects of competition or growth. He also explains why video games are particularly useful. Con responds that if the positive aspects of video games can be replicated without them, we should pursue that to mitigate costs. Con also suggests that video games are more about competition than learning, and students distracted by video games after school will not focus on their studies. He concludes that video materials are acceptable in the classroom, but should not be a mandatory part of the state curriculum.

In the final round, the argument about harmful competition is dropped. Pro points out that Con's source bolsters Pro's argument about the educational utility of video games. He reiterates that teachers may evaluate teamwork, game spirit, and motivation. Con responds by accepting Pro's contention that video games have educational utility. However, his rebuttal is premised on the fact that just because video games can be useful does not mean they should be mandatory. He argues that the negatives (i.e. decreased social interaction) could outweigh the benefits. However, Con does not elaborate on how and why we should assume his position is the right one on a cost-benefit analysis. He did not expand on potential harms which could have really helped his case. Instead Con argues "My opponent [has] yet to give ONE example of games that trains our social skills at the same time learning without losing other aspects of learning." But I would venture to say Pro addressed this when he said twice that teachers can evaluate students on their teamwork among other capabilities.

In conclusion, Con states that "in order to prove why games should be in the curriculum, might as well prove what ACADEMIC benefits it has, compared to that it just helps kids learn while having nothing crucial that it is worth being included." First, let's note that Con has already conceded academic benefits to video games. This forces us to consider his other point: that video games should not be mandated by the state as part of the curriculum, because there is nothing specifically "necessary" or significantly important kids need to learn via video games that they aren't learning now. He claims Pro therefore has to explain why video games teach something specific or in a specific way that cannot be achieved through other means (without state mandates), and I agree this is a fair way to see if Pro has fulfilled his burden.

Pro has proven the utility of video games, but I don't think he fulfilled the burden of explaining why they should be put into the curriculum -- as in why video games provide specific value that cannot be replicated by other means. There are a lot of arguments I think Pro could have made and should have made. 1) Video games or other forms of AI are likely going to be an integral part of the future; 2) video games teach specific skill sets you can't replicate through other means; 3) virtual tools could be used in place of humans or rather out-dated other tools to mitigate the cost of introducing new tech, etc. 4) Video games can measure things that traditional forms of learning cannot, such as XYZ.

I am voting for Con's arguments due to Pro not meeting his burden. To be clear I think Con missed some good arguments and rebuttals as well. 

I am voting for Pro's sources because Con did not utilize sources as effectively, and included a source that discounted his own position.

Almost had it...

Hottest debate we’ve had in awhile!

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@Undefeatable

I am very reticent to award source points in instances like these. Always feels like double-dipping to me - I’m already treating his new arguments from that round as entirely forfeit. It’s my standard, regardless of the context of other votes on the debate.

I don't care if I win or lose this one anymore. Obviously I want to win, but it is to almost zero likelihood that I will win. The moment I lose this, is the moment I will start a new one. With the same topic.

(RFD 1/3)
I have already achieved the gold 'medal' (site achievement) of voting and don't care about being 'the most overall voter' so I generally opt to vote minimalistically, as it also helps avoid grudges but more importantly saves me effort that will potentially piss someone off (the loser) or corrupt the system (if the winner begins to repay me). Regardless, the reason I am voting on this debate is because it is so close and with so many voters that I feel it is net-detrimental to opt out, as I am capable and (after reading) I do see a winner, though the other put up a decent fight.

Tied points: S&G and Conduct.

The S&G point is easy to justify, both sides presented their arguments in clear English and decent enough formatting that neither side can be justified to lose the point.

The Conduct point is more a case of both sides being sassy enough with each other and 'declaring' what the other side had failed to address in later Rounds. Con also did something that I do personally factor into my Conduct voting; bypassed character limitations by pasting URLs in the comments, despite his opponent remaining limited by several sentences in Round 1 due to pasting full URLs. Since Con only uses one source in Round 1 and Pro never brings up the issue, I will dismiss this as being mild even though in a 3k-only debate, that's actually not 'mild' per se, had Con used many more sources in his first Round and Pro raised the issue, I may have honestly voted differently here.

(RFD 2/3)

The (3) Arguments point(s) (go)es to Pro, as (do)es the (2) Sources point(s):

Let's skip to the juiciest issue of the debate; is 'should' based on necessity or seeking the most benefit for students? In reality, these are two extremes (minimalism vs maximal-gain ethos) while the true answer lies in the pragmatic justification for benefits being outweighed by costs or vice versa. There is also one further way this debate can go differently and in policy debates it's more common to see; Con could suggest a counterplan or alternative thing to video games that give the same benefits for less cost (or more benefits that are worth the higher cost or whatever). Con does try this by merely mentioning project-based learning but doesn't even begin to explain the benefits of it nor how they outweigh those of video games. Furthermore, cost becomes a very big issue for Con as it was his best point made in the whole debate and yet he provides 0 sourcing or evidence to back it up.

It is clear that to Con, a pillar of this debate was the necessity of implementing the plan, which Con felt was a huge portion of Pro's Burden of Proof (BoP), whereas Pro weakly pushes back on it in Round 2 but comes in much stronger in Round 3, which is where the source vote comes in but I'll explain that in the Sources section of my RFD. The problem, which is perhaps again linked to how well or poorly Con used sources, is that Con didn't use sources, let alone strong ones, for the hugest points that he was making:

1) Con says this (which is an EXCELLENT rebuttal even though it should have been a contention):

"If the effects of video games in school can be replaced by something that can be accomplished by a teacher, a staple of paper, and a single screen, then there is no need for video games because obviously, the latter is MUCH more expensive, with devices minimum at the number of a single class."

He doesn't use a single source in THIS ENTIRE brilliant rebuttal and so everything he is saying becomes (within the debate) baseless assertion. This complete lack of backing it up with data or research is why the rebuttal is then able to be easily handled by Pro in Round 3 (though Pro could have done much more to take it more Head-on already in Round 2, Pro should have been ready).

Con doesn't prove that conventional teaching methods are capable of equalling the benefits of a new teaching system that incorporates video games. Furthermore, he doesn't give a single hint, let alone clarified stat or sale price, budget or anything, to indicate the 'costs much more and isn't worth it' angle of this rebuttal. This means that Con has effectively said nothing because both of these points required some solid research or source to make them become more than baseless assertion. Con clearly feels both angles are 'obviously true' but that is not how I approach judging debates and is correct of me not to do.

Pro tackles the necessity angle with turning Con's source 1 (which is the same as Con's source 2, literally) against him. Now, I also don't believe in me as the judge reading the source itself and voting this way or that based on it, but Pro explicitly turns the source against Con in the final Round and I must admit that not only did Pro excellently do this, in terms of precision, but the entire message being conveyed in Con's source is supportive of incorporating games and recreation into learning, it merely posits that this shouldn't be the only way that the subjects are made more fun. I am aware that this is me 'reading the source' but Pro explicitly attacked Con's source, so to judge if this was disingenuous nitpicking and overall anti-gaming source by Pro or Con's foul use of a source, I then had to read it.

Now, moving away from the 'necessity' angle, we come into the benefits aspect of the debate (since the 'costs' angle is baselessly asserted by Con foremost in Round 2 but again in Round 3, without concrete stats or research to back it up). The 'benefits' essentially became the entire debate due to necessity and costs being zero-sum angles.

(RFD 3/3)

This is where Pro wins the debate. You see, Con is correct in his Round 3, Pro did basically have only 2 core points:

"Playing games could make you better at learning
Playing games isn't necessarily bad"

However, Con agrees to point 2 wholeheartedly, not just his source, since he himself agreed to this several times because his entire angle was that while there undoubtedly are benefits, it's not essential enough to be worth the cost. As for point 1, 'could' is an unfair exaggeration, 'would' and 'already can be demonstrated to, depending on game format' is a better way to explain Pro's actual angle in that regard.

Con's only hope to win the debate, if we eliminate everything else already mentioned, would be to BUILD his case on project-based learning (PBL) as a counterplan rather than keep trying to tear down the necessity of video games, which he keeps conceding will be beneficial. Con clearly is stating that in his eyes, PBL gives more benefits, less drawbacks (competition and cost) and... I'm not sure but it seems that in Round 2 Con hints at the legal complications and unfeasibility of getting this to pass as legally being an approved and enforced part of all public education curriculums and teaching methods, with there being an implicit hint from him that PBL is going to be much easier to enforce.

Pro completely neglects addressing PBL as a valid alternative, however as I said, Con never built a case for it. In fact, the sources 3 and 4 both were merely definitions of 'incorporate' and 'curriculum' so Con again fails to properly build a backed-up case for his counterplan.

Throughout the debate, Con states no concrete data, statistics or research regarding the benefits vs cost analysis of video games and/or PBL (nor comparing the two in any direct sense UNTIL THE LAST ROUND when Pro can't reply to any of it and actually many brand new points were made by Con in the final Round but it seems more out of not appreciating the debate structure and thinking he was merely explaining his points in-depth, whereas he was genuinely making brand new points and comparisons). We have quite literally got no way to believe what Con says, regarding benefits vs cost as well as feasibility of getting this legally enforced in public education curriculums is valid. Con had to back this up with sources, Pro meanwhile backs up things that are even somewhat absurd, such as that heavy gamers OUTPERFORM non-gamers at school? I'm skeptical about this being a rule, rather than that exceptions exist, but Pro uses scientific journals, concrete research and statistics to back it up.

In summary, Pro wins because when it comes to benefits vs costs, we have both sides agree on benefits and Con keeps saying there are drawbacks and expensive costs, without backing it up.

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@gugigor

That video games come at a cost, and that multiple copies of same may be prohibitively costly to a public-supported institution is common knowledge. By policy, sources not needed for common knowledge.

Well, my vote stands. Thank you, MisterChris.

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@Undefeatable

Please don't ask voters to alter their votes based on other votes.

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@whiteflame

the sources points seems to be the most contentious here. Would you care to elaborate on your decision on that? Seems like it could swing the debate back around into a tie, if you decide to weigh them as heavily as fauxlaw/fruit inspector

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@fauxlaw

**************************************************
>Reported Vote: Fauxlaw // Mod action: Not Removed
>Points Awarded: 5 to CON
>Reason for Decision: See Vote Tab.
>Reason for Mod Action:

The point allocation being contested here is the source points.

Citing Ragnar:
"Sources are optional and if awarded require a strong quality lead. Sources go to the side that better supported their case with relevant outside evidence and/or analysis thereof. If both sides have done their research due diligence, these points are usually tied.
A side with unreliable sources may be penalized, but the voter must specify why the sources were unreliable enough to diminish their own case (such as if the other side called attention to the flaws, thereby engaging with sources in a more effective manner with impacts to arguments; thereby flipping the source and harming the opposing argument)."

Despite the controversial reasoning, the voter justified his point allocations in this manner. Again: users are allowed to assign points in any way they see fit as long as they adhere to DART voting guidelines. There are some exceptions, such as cases that are so blatantly unfair no rational person can approve of it, but otherwise the interpretive ability of moderation is severely handicapped.

Fauxlaw's vote is being reviewed. I would appreciate if voters stopped with the trigger-happy countervoting.

Thanks.

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@gugigor

**************************************************
>Reported Vote: gugigor // Mod action: Removed
>Points Awarded: 2 to PRO
>Reason for Decision:
"Counter-voting fauxlaw in case Moderators do not get around to contesting his vote. (Remove this if his vote is found up to standard.)

Fauxlaw states: gave source to con saying: " Pro fails to provide a source to support the argument that video games in a K-12 educational nevironment are necessary by enforcement of law, which is a key factor in Pro's argument, needing scholastic justitification. The argument alone, offered by Pro, does not stand up to Con's R1 sourced rebuttal argument that if a law is required to enforce video game use, it looses its own standing as being "fun" without being a mandatory curriculum feature. Further, while Pro's sources explain the benefits of a video game curricula, Con's rebuttal sourcing demonstrates there is no convincing loss of educational mastery if video games are lacking in the curriculum, because students have availability of video games on their own time. Points to Con."

But con also gave no source that the video games would cost severe amounts of money, particularly in that it would be detrimental to poor schools, or detrimental to the government. So why does source points go to con?

In addition, Pro does not suggest this is a mandatory curriculum or addition at all. He just says there will be some kind of law implemented to help introduce these video games to schools. He doesn't outright say "they can choose to do it or not", but he seems to lean towards "do it because it's net beneficial". I don't buy Fauxlaw's framework around necessity at all."

>Reason for Mod Action:

Voting solely based on opinion towards other votes is prohibited.

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@Undefeatable

I gave the nod to Con because Con dismantled your primary justification chosen to highlight your debate, given in the description that video games be imposed as a matter of law, rather than a choice by school boards. You went the all or nothing argument, and could not support it.

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@fauxlaw

oh my, I hope your vote wasn't slanted in the same way as Imminent Downfall's debate (if Bringer of Rain and gugigor's conclusion was correct). I hope you'll give another close look into Con's sources as well as I did not think he completely refuted my sources.

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@Tejretics
@Jarrett_Ludolph
@Wagyu

any of you guys up to the challenge in such short notice?

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@Danielle
@RationalMadman
@K_Michael
@Speedrace
@Sum1hugme

calling in all last day potential voters. I'm not sure who's winning here, but I'm certain that Fauxlaw's vote is not 100% justified. More votes please!

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@fauxlaw

you gave source to con saying: " Pro fails to provide a source to support the argument that video games in a K-12 educational nevironment are necessary by enforcement of law, which is a key factor in Pro's argument, needing scholastic justitification. The argument alone, offered by Pro, does not stand up to Con's R1 sourced rebuttal argument that if a law is required to enforce video game use, it looses its own standing as being "fun" without being a mandatory curriculum feature. Further, while Pro's sources explain the benefits of a video game curricula, Con's rebuttal sourcing demonstrates there is no convincing loss of educational mastery if video games are lacking in the curriculum, because students have availability of video games on their own time. Points to Con."

But con also gave no source that the video games would cost severe amounts of money, particularly in that it would be detrimental to poor schools, or detrimental to the government. So why does source points go to con?

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@Intelligence_06
@Undefeatable

I work 12 hour days, so will probably not get around to voting in time.

That said, I'll get around to giving some feedback (I already know that I would leave everything but arguments tied, even while I consider sources worth discussing... I just don't think either side came out that much ahead on them).

I would of course like to see you two tackle this subject again sometime, with more rounds. If doing so, I advise some statement of the current level of video games in schools as a basis to better understand the competing proposals. While I would not want 10k characters, I am really curious what this as a law would look like (a debate specifically on the utility of that could be cool).

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@Undefeatable

To show I'm a man of my word, I did review the sources you provided in the comments after my vote. Thanks for taking the time to do that. Let me note that from the beginning, the reason I gave a more thorough review of all sources was because I actually found your debate topic quite interesting, so good job on that.

Your argument was that a study "found that over 300+ studies done on the topic had positive shown evidence of positive impacts on a student’s academic performance in subjects such as History, Physical Education, and even Science and Math." The source you used to support that claim (Round 1 source #1) essentially made the conclusion that there is not enough empirical data to make any meaningful conclusion about the benefit of video games in K-12 education. This is not surprising since the abstract did say, "Many educationally interesting games exist, yet evidence for their impact on student achievement is slim." Admittedly, the study did say, "we can report finding evidence only for language learning and, to a lesser degree, physical education," but I saw nothing significant that really changed the justification given in my vote. Nor was this the example that ultimately swayed my source vote.

Per comment #45, I was actually able to access your Round 2 source in full during my original vote.

I will apologize however since I feel that in defending my vote justification, I had to give excessive scrutiny and criticism to your arguments. While I recognize the immense value of criticism, I also realize it's not the most enjoyable feedback to receive, especially if you disagree with it. But as I said, I thought the topic was quite interesting and the arguments vote was actually a close call for me. Had CON argued against both video games and virtual workspaces without making a distinction, my vote probably would have gone in your favor. I also thought you aptly countered his arguments about competition, fun games vs games that "suck," and learning outcomes vs learning processes.

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@Barney
@MisterChris

No vote?

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@oromagi
@fauxlaw

Vote?

More voters?

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@gugigor

But the context was CON's argument that other virtual experiences could be used as a cheaper alternative to video games in particular with the same benefit. CON even mentioned that the debate was about "video games" specifically to bolster his point. In that context, the very source PRO uses in his rebuttal against that argument says that the concept of virtual experiences are not limited to "video games". So PRO's source not only explicitly contradicts what he says (that the source does not make a distinction), but it actually supports CON's argument PRO is trying to defend against that cheaper alternatives can achieve the same benefit of virtual workspaces.

I think even if you disagree about my awarding source points to CON, we can at least agree that was a poor use of a source by PRO.

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@Fruit_Inspector

The source does admit that there is no significant difference, hence Con could've made the point that there was no unique benefit, and maybe even wasted money. But he never brought that point, and therefore the idea that the "meaningful experiences apply for both classrooms and video games" makes video games seem at least on par with other learning resources. Pro only had to prove it was equally worth investing as with normal classroom material, in my opinion.

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@Theweakeredge

You realize you can specify what "new point" you meant and revote, right?

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@gugigor

No, I want to know about this question in particular from my post:

"But more importantly, if PRO states that
source #2 from Round 1 makes no distinction between video games and virtual experiences, but then I see that the one-paragraph abstract explicitly makes a distinction between video games and virtual experiences, isn't that a bad use of a source?"

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@Fruit_Inspector

even though his source was limited, it didn't explicitly contradict in the form. Unless Con pointed this out or showed why children won't enjoy adult's games, I don't think pro can be penalized for the source point. Remember how I said that Australia's gun control policy is excellent, but pointed out it was an outlier that didn't detract from my gun control argument? Even if I had not mentioned Australia at all, if a source admits that some countries have good gun control policies, but mostly focuses on gun control's flaws, then I think it would still support my ideas.

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@Theweakeredge

Your evidence that I did not read it, is that I did an analysis on a key part of it... By that logic you clearly did not read the debate, as you analysed key parts of it... Please tell me you see in retrospect how comical that statement is?

Of course as the vote is available below (#55), if you said you gave conduct for the "social deductions" argument in R3, please indicate which paragraph this was in? Because I admittedly did not read that within the conduct summary.

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@gugigor

I'm still waiting on a response to my post #53. If you're going to criticize my ability to evaluate a debate based upon voting guidelines, the least you can do is justify it. I honestly want to hear why you think citing a source that explicitly contradicts the very claim a debater says it supports is not a bad use of sources.

I can still vote fairly even if I think con's profile picture is racist. Just as a heads up

Kind of want to vote on this. I think the guy who has the picture of Goebbels as his profile did a good job as well as pro did a good job

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@Barney

Whiteflame himself nearly gave conduct point to pro, saying " It also really doesn't help when Con decides to throw out two new arguments in his final round, including the Project-Based Learning alternative and reducing social skills. Setting aside that the alternative isn't mutually exclusive, presenting brand new arguments like this in the final round makes me seriously consider giving Pro a conduct point, though I end up just dismissing all those points instead, largely because I don't like giving this point out unless the problems are egregious."

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@Barney

"Con introduced a brand new argument in the last round, giving Pro no room to rebuke them or even answer them at all - Con should therefore be penalized for such an action, I give it to Pro."

It seems as if you didn't even read the vote, just copied and pasted it

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@Theweakeredge

> "it makes zero sense to delete it."

You did not cite in the vote what the extremely offending conduct was, beyond a vague reference to where (imagine a vote grading arguments without ever naming them specifically: 'that first argument held up, that second one did not, and that third WOW!'). My guess as to "projects" instead of "social deductions," doesn't change that key issue.

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@Barney

That was clearly a new argument regarding social deductions, it was entirely newly supported with no chance for Pro to respond, it makes zero sense to delete it.

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@Theweakeredge

I think penalizing intelligence for conduct is difficult, but I think your sauce and argument points are solid. Try revoting.

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@Intelligence_06

Got to say, this debate is exemplifying a good reason to post sources within the debate itself, as yours are becoming less accessible the more the debate is discussed. Also of note is that embedding links does not add to the character count of the text. So [1] could contain a link, as could [2], etc. Granted, I do like the presentation of a source list at the end of rounds, but the lack of it is not something I would outright penalize.

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@Intelligence_06
@Theweakeredge
@Undefeatable

**************************************************
>Reported Vote: Theweakeredge // Mod action: Removed
>Voting Policy: info.debateart.com/terms-of-service/voting-policy
>Points Awarded: 6 to pro.
>Reason for Decision: See Comments Tab.
>Reason for Mod Action:
Simply put: The conduct allocation is troubling. First, it does not list what the brand new argument was (I can guess projects, which was actually expanded from a previous round); which in the only other vote to find conduct noteworthy was fine as it ultimately did not score the point. Second, it honestly feels tacked on to try to score more points than the previous voter.

To cast a sufficient vote, for each category awarded, a voter must explicitly perform the following tasks:
(1) Provide specific references to each side’s utilization within the said category.
(2) Weigh the impacts against each other, including if any precluded others.
(3) Explain the decision within the greater context of the debate.
https://info.debateart.com/terms-of-service/voting-policy#casting-votes

Conduct is an optional award as a penalty for excessive abuse committed by the other side, such as extreme unsportsmanlike or outright toxic behavior which distracted from the topical debate.
**************************************************

Theweakeredge
Added: 22 hours ago
#4
Reason:
In round 2 Con summed up how I frame this debate: "If the effects of video games in school can be replaced by something that can be accomplished by a teacher, a staple of paper, and a single screen, then there is no need for video games"

Arguments:

The core argument starts off as follows: Pro claims and successfully substantiates that video games show academic benefit to students, Con counters that video games are either unfun and thus not conducive to learning or fun which would increase competition, and therefore also not being conducive to learning. The problem here is that neither argument is sourced, this is not very convincing. Con does have a second point however, that video games are not necessary. I don't really see the relevance. The resolution is whether we should include video games into school systems, not if school systems need video games.

In the second round we see Pro mostly rest on his laurels, pointing out that Con's claims are not sourced and logically dismantling the claims of Con, however, Con himself introduces some new arguments into the fold here. That Video Games are more likely to cause kids to care less for homework if they get a game system immediately, next that games will not stress learning, third that video games are more likely to go out of hand. I don't see the relevance of the first claim - if video games were implemented in school, they would be using the systems for homework. The second one isn't sourced, and the third one is a single example - in other words - it doesn't lend much impact to his claims.

For the final round Pro tidies everything up, rebuking a claim from last round that an example he cited was a video game, and generally rebuked the points - Pro essentially claims that with guidance from teachers the problems that Con points out would be mitigated. The problem really comes with Con's response, while he does briefly touch on Pro's arguments he spends most of the last round establishing a new argument. Con uses two sources to substantiate their claims, though one doesn't work, and the other one was referring to video games implemented specifically at home. I don't factor this into the impacts either. Ultimately Con never demonstrated that something as effective and cheaper than Video Games are or could be added to school, especially considering Con never sourced that Video Games were uniquely expensive or that they are harmful.

A comparison of the impacts: Pro has a solid foundation of video games being beneficial to a wide array of subjects, in contrast Con has a lot of assertions and irrelevant arguments. The arguments easily goes to Pro.

Sources:
Though Con had some interesting sources and claims, I think overall Pro had sources that were more relevant not only to the resolution at hand, so topicality apriority, but also to his argument. In contrast, Con uses several arguments that barely relate to the resolution, some sources not even being available. Not only that but the quality of Pro's sources was superior to Con's - with half of Con's being newspapers with no studies behind them, and Pro's being journals with hundreds of studies. Pro wins this one too.

Conduct:
Con introduced a brand new argument in the last round, giving Pro no room to rebuke them or even answer them at all - Con should therefore be penalized for such an action, I give it to Pro.

Gugigor's vote has been deleted at his own private request.

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@gugigor

Source #3 from Round 1 explicitly stated that participants in that study were 18 or older, making the study almost entirely irrelevant to a debate on K-12 except perhaps a small population of 12th graders.

But more importantly, if PRO states that
source #2 from Round 1 makes no distinction between video games and virtual experiences, but then I see that the one-paragraph abstract explicitly makes a distinction between video games and virtual experiences, isn't that a bad use of a source?

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@Theweakeredge

thanks for the vote. I think the main reason it's difficult for Benjamin, gugigor and even Fruit to analyze the arguments part is that Con's assertions are only hand swatted away. It's difficult to actually bring up how much the costs will be, both for me and for con, especially within 3,000 characters. And under my stricter framework of trying to implement as a law (otherwise, how would education systems afford it? That's a good question.) means Con's "necessary" argument may become ambiguous (as we naturally assume that laws would take much effort to pass, hence, "necessary" isn't completely out of the question, even if it raises eyebrows)

By the way, if anyone wants to claim, "AH you're biased!" I would like to remind you that Undefeatable delivered one of my only two losses in one of my "arenas" If I had a bias against anyone it would be him.