TheDredPriateRoberts's avatar

TheDredPriateRoberts

A member since

3
3
6

Total posts: 3,383

Posted in:
Quasi Dungeons and Dragons
-->
@drafterman
(the coffin and body is probably their father)

Created:
0
Posted in:
Quasi Dungeons and Dragons
(I step in front of Snerp, with a respectful bow I take Ireena's hand and kiss the back, while introducing myself)
(once the pleasantries are over I suggest we find a room......to discuss the events and plans)
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@Buddamoose
Die?  yes, but slowly.  This is no average being we are dealing with.  We must prepare and gain as much knowledge as possible before dealing with such an entity.  She was going home, perhaps once we reach the manor we'll get some answers.  Though everything seems to be a trap or something sinister, we should keep our guard up even in the manor.
Created:
0
Posted in:
Quasi Dungeons and Dragons
(well ain't that just ducky, let's grab the cart and bag and head to the manor, maybe he can help us out.)
Created:
0
Posted in:
Kavanaugh Speaks
-->
@Greyparrot
did the republicans ever get the un-redacted letter she wrote and Fienstein or her lackeys leaked?

How many times had she meet Kavanaugh, how did she know his name?

I saw some of those year book pictures, a lot of look a likes imo
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@drafterman
(ok, I will close the distance and ready for combat anticipating she isn't going to come quietly.  in case I didn't mention it before, since I can't dual wield, I'll use the shield and longsword)
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@drafterman
We can't let her get away.  While it would be best to take her alive, not letting her get away is priority.  Let's surround her if possible. 
(is there any such thing as attack to subdue, knockout, stun, something like that?)
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@Buddamoose
(I was going to do something to the wheels of the cart or push it from the front to slow it down......less dangerous and destructive that way, if the villagers come and can't be "persuaded" I will throw you under the bus, since you'd fit under it so easily lol )
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@drafterman
(I'll check the bag)
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@Buddamoose
(some chase music if you will)
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@Buddamoose
(someone could use detect and identify on the pastries.......we can buy them and investigate them at the manor)
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@drafterman
We are new to the area perhaps we could ask you for some information.  (nudge Snerp, give a couple of coins)
(topics for discussion/questioning, windmill, church, the castle, village to the west, priest, Ismark, whatever else you guys can think of)
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@drafterman
(is this the pie lady?)
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@Buddamoose
(I think we are done with the priest/church for now and should get to the manor)
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@Buddamoose
(we should only dispatch the son when it's the only option left)
(how long has he been down there, does he try to get out?)
(can he make holy water?)
(if it's a traditional vampire, we can get mirrors from the shop keeper, might be able to arrange them in a manner as to contain him a bit better)
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@Buddamoose
(I would make my own version of a vampire so the characters would have to actually find the weakness, much of the fun imo is discovery.  So I would make them vulnerable to something like salt which I would have a reason and explanation for, something like that.  With some thought and work it could be figured out, sleuthing is fun :)  )
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@Buddamoose
(you maybe right, but if I was drafterman I would anticipate you knowing this o.o.c. and change it for that very reason :)  also you haven't actually verified he's a vampire yet, right?)(but assuming it's a traditional vampire, given the state of the church it wouldn't be difficult to let in day light)https://goo.gl/images/UDVTcc
Created:
0
Posted in:
Sexual Judge
-->
@Greyparrot
imo there's a difference between being intense or passionate vs angry/hothead.  That's how I get and often people confuse it for anger, they don't understand being expressive in that manner when so many are just plain dull and flat.
Created:
0
Posted in:
Quasi Dungeons and Dragons
Perhaps there are texts in the church or town which might gives us insight into the nature and any treatments to the son's aliment?
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@kindertina
I'm not exactly sure, however it's probably been exacerbated by our colleagues.
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@secularmerlin
@Buddamoose
@Earth
@kindertina
We are in a bit of disarray, though I would prefer to settle the matter of the priest and church so we would be fully rested before starting our journey west.
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@Buddamoose
(maybe the Morninglord has guided you to him, to help.......)
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@kindertina
Agreed, his manor is probably the safest place in the area.
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@drafterman
Oh?  What can you tell me about the church?
Created:
0
Posted in:
Quasi Dungeons and Dragons
He's not one for words, is he?

(shurg)

I'm sure you are anxious to get Ireena to safety, do we have time to inform the others whom, some inexplicable reason, seem to be at the church?  Then we can all meet you at your manor.     
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@drafterman
(what is Ismark's back story, he must be or have been someone of importance, or his family, to have a manor and coins to buy others drinks)(I don't fully trust him, the whole fool me once thing......)(given my path choice, should he have any tactical knowledge of weakness etc about the Vistini or any others/things we may face, I want to know as much as he knows.)
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@drafterman
Very well, I will assist you in getting your sister to the village so long as we can stop by the windmill on the way.  Though I can't speak for my comrades as they seem to have been afflicted with some sort of a.d.d. spell and can't control their impulses. https://goo.gl/images/4XG4bu
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@Earth
@drafterman
@kindertina
Why wouldn't you stay there with your sister? (which direction is the village, wondering if we would pass by the windmill on the way)(at some point we either need to wait for Snerp and Zudd or go looking for them, which would you like to do?)(I think there's still 2 stand out buildings I would like to check out, other than that I'm ready to move on)
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@drafterman
(yes, as well as the windmill deed and will)
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@drafterman
The messenger that brought us the note was one of these Vistani (correct?) who's name was (don't recall if we got his name or not, otherwise we can describe him as best as we can) I'd very much like to find him again.
(what else can he tell us about the town, the main buildings from the map to be more specific)
Would you be going to Vallaki yourself?
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@drafterman
How is the Vistani can freely travel?  Do they always travel in groups of 3? (should we get a lone one, we may want to "talk" to him, probably with some force)
How long have you been here?  Where are these other 'safer places"?  What is the purpose of what is going on here, what ends are trying to be achieved?  Are you able to travel freely?  What is it YOU want?
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@drafterman
(I will thank him for he courtesy, listen to what he has to say.  Make some veiled references to our experience and at some point see what he knows and this area, the happenings and about those 3)(But I try to let him do most of the talking)
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@drafterman
(I go back to the other table)
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@drafterman
(this guy seemed more interested in the drow than myself, so I'll will excuse myself and sit at the table with the 3 Visanti and engage them in some conversation)
What brings the 3 of you to such a......charming establishment?
(do they appear to be armed or wearing armor?)
Let's get straight to the point, we all have.....shall we say wants.....desires.........agendas........perhaps we share some similar goals and we could be beneficial to each other.  I'm a simple man, and simply coins see to help meet my needs, but interesting and useful things are more my desire.......if we understand one another.  However should your paths interfere with mine in a negative way, well, that would be a shame. (leaning heavy on the table)
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@Buddamoose
@drafterman
@kindertina
(we should be vague and general until we can access him better, we are just looking for work, with a sly smile and a wink, stuff like that)(perhaps ask about the surrounding area and potential opportunities, we should do the same to the 3 Vistani as well)
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@Buddamoose
(I don't have anything to work with, probably don't have the level yet, and I only have the original 15 gold I started with so it's going to be a while before I can silver stuffs)
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@Buddamoose
(this is a long term goal, stop reading my mind you'll ruin the surprise lol)
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@Earth
(if you have the coin.....)
(anyway I was going to suggest we ask the merchant if he needed anyone to make deliveries or 'collections')
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@Buddamoose
(hopefully with my spells my defensive abilities will be a bet better, that's my goal anyway, and saving up for silvering more weapons)
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@drafterman
(I give a long stare in the direction of the three Vistani, they join the rest who are in the tavern)(do the three Vistani look well dressed, clean, do they fit in the general scheme of what we should expect given the locals we have encountered etc)
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@Buddamoose
(effect "Typically, if a creature is resistant to a weapon damage type unless it is silvered or adamantine, they are also not resistant to the normal damage from magic weapons.""Silvered and magically-enchanted are not damage types of their own, but are also important for overcoming resistances.")
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@Buddamoose
@drafterman
(here's my concern, the short sword can damage what the long sword can not, to have a weapon silvered is expensive, with my skills I can get an extra attack etc, so it's more or less like insurance atm until I can afford to get a long sword silvered, if you think we won't run into anything where I may need it, that's fine as I would only ever use it in specific situations, not my main go to weapon, hope that all makes sense, probably just being paranoid lol)
(since I can't dual, long sword and shield)
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@secularmerlin
(right, though silver has advantages against certain monsters)
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@drafterman
(might the shopkeeper belong to the same guild as the one I'm in?)
(at some point I want to purchase a quiver and Pick, miner's)
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@Buddamoose
(depending on what he has for sale, perhaps we'd get much more on trade value)
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@secularmerlin
(I would say we just divide it and keep something like 10% for party expenses.)
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@secularmerlin
@Buddamoose
@Earth
@drafterman
@kindertina
(let's sell the stuff we don't need, I could use some coin)
We should explore and visit the larger buildings.  Those are probably where the officials of this town reside, and that is where we can learn more about this area.
(assuming we are right in the middle)
There appears to be a building of interest directly to the south and another further south.  The one to the NNW appears to be a church with a cemetery.  That maybe a good one to leave for last with all the undead we have already encountered.

Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@drafterman
Green-Flame Blade
Sword Burst


shield
chromatic orb
magic missile

(weapon bond can be changed or no? anticipating no, I'll go with long swords (double wield) if they don't have to be the same, then long sword, and short sword off hand)
Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@drafterman
Eldritch Kniggit

Created:
0
Posted in:
Quasi Dungeons and Dragons
-->
@drafterman
(we are making noise from outside......)
Created:
0