Total posts: 2,865
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7000series (2/6): whiteflame, Wylted
Wylted (2/6): 7000series, RationalMadman
More explosions.
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7000series (2/6): whiteflame, Wylted
Wylted (1/6): 7000series
You know what? Just watch it. No spoilers for this one.
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I highly recommend that everyone goes back to the original post and read the mechanics carefully, BTW.
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RationalMadman (1/6): 7000series
7000series (4/6): whiteflame, Best.Korea, Wylted, JoeBob
JoeBob (1/6): RationalMadman
"Unbelievable! I have no idea how Duck is still going!"
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I'd like to remind everyone that mafia is meant to be a fun game, and that players should play to their win condition whenever possible. If you have any concerns, please submit them via PM.
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RationalMadman (1/6): 7000series
7000series (4/6): whiteflame, Best.Korea, Wylted, JoeBob
JoeBob (1/6): RationalMadman
"Holy smokes! Witch Doctor goes 15 feet in the air!"
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RationalMadman (1/6): 7000series
7000series (4/6): whiteflame, Best.Korea, Wylted, JoeBob
JoeBob (1/6): RationalMadman
https://www.youtube.com/watch?v=zqtb4aud8io (fight starts at 3:18)
"You've GOT to be kidding me!"
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RationalMadman (1/6): 7000series
7000series (3/6): whiteflame, Best.Korea, Wylted
Wylted (1/6): RationalMadman
"Unreal.... Look at the sparks!"
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@Lunatic
Is is stated in the following day phase whether or not a factional bulletproof has been used?
Nope.
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@7000series
Yes, you may. Please remember to play to your win condition.
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RationalMadman (1/6): 7000series
JoeBob (1/6): RationalMadman
7000series (2/6): whiteflame, Best.Korea
Best.Korea (1/6): Wylted
"OHHHHHHHHHHHHHHHHHHHHHHHHHHH!"
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@RationalMadman
Since this is a pretty important mechanic that I haven't seen implemented in other games, I'll explain how it works.
Each faction, Faction 1, Faction 2, and town have a factional bulletproof. This means that the first time that one of their members is killed, then that factional bulletproof will be used. However, if a protective role is being used instead, it will take priority, meaning that the factional bulletproof will not be used.
For example:
On N1, Faction 1 shoots town. No one dies, but the factional bulletproof is used. On N2, Faction 2 shoots town. The townie dies.
OR:
On N1, Faction 1 shoots town that is being protected by another townie. No one dies, and the factional bulletproof is not used. On N2, Faction 2 shoots town, and the factional bulletproof is finally used.
I know that this seems quite complicated, but it was the only way I could figure out to balance a game so that scum couldn't achieve parity too quickly and crosskills wouldn't swing the game so dramatically, while also making it so protective roles were still useful.
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ijb1 (1/6): whiteflame
RationalMadman (2/6): 7000series, Wylted
"And this is uncharted territory for the overall #3 seed!"
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ijb1 (1/6): whiteflame
RationalMadman (1/6): 7000series
"That's a big shot! AND ANOTHER!"
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Vote count (from now on, will include both vote counts and a randomly selected fight for flavor)
ijb1 (1/6): whiteflame
RationalMadman (1/6): 7000series
"A little gymnastics from Mammoth here!"
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In addition, all roles have been randomized using a online RNG.
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@7000series
Since I forgot to put the rule in the DP, I will say it now:
Do not delete or edit posts. Doing so may be punishable by sanctions up to and including modkilling.
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Also, if you see any inconsistencies in your role PM, or think I have made a mistake, LET ME KNOW ASAP. This is my first time and there's a possibility I may have messed up.
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@RationalMadman
@Lunatic
@Vader
@ijb1
@JoeBob
Mafia!!!!
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@Greyparrot
@whiteflame
@Best.Korea
@WyIted
@7000series
Mafia!
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Welcome to Battlebots Mafia! This will be themed around Battlebots, a popular reality TV show which will get us in trouble with our future AI overlords. Have fun!
Suggested resources:
R/battlebots subreddit
Battlebots fights on Youtube
Battlebots fandom wiki
Mechanics Information:
-The first DP will be 48 hours long. Subsequent DPs will be 72 hours long. I will grant extensions as I see fit.
-All NP’s will be 24 hours long. There will be no extensions unless you inform me in advance that you will be gone.
-Majority voting will be in effect (defined as being more than 50% of living players.) If there is no majority reached by the deadline AND there are enough non-voting players to potentially reach a majority, I will use plurality voting to resolve. Ties will be broken by the first player to be voted.
-There are two mafia factions, each of which are attempting to be the last ones standing. They can and will kill each other.
-One faction gets to kill on the odd nights, and the other on the even nights. If one faction is entirely eliminated, the other faction will receive their factional kill for subsequent nights.
-Faction 1, Faction 2, and the town have a single x1 factional bulletproof. (This is the balance change I made for 10 players instead of 11 or 12). Any protective roles will take priority over the factional bulletproof being used. For example, if Faction 1 targets town on NP1, town will lose its factional bulletproof, and be vulnerable to Faction 2.
-Alignment flips will be posted after hammer, role flips will be posted the next DP. Role flips will not specify which mafia faction the player was a part of.
-This is role madness.
-Scum has been given fakeclaims.
-I have semi-randomized the wording of the PM's.
Endgame conditions:
-The game will end when one of the following conditions are met:
-One faction has reached parity or greater with the town, and the other faction is eliminated
-All factions have been eliminated and there is at least one townie left
Rules:
- Don’t CP from PM’s or pretend to do so.
- Cease posting when you are dead.
- Do not contact other players outside of the thread or approved chats.
- Respect the site rules, and other players.
- Don’t do anything else that gives you an unfair advantage, even if it’s not explicitly stated in the rules. It won’t make you clever, but it will get you modkilled.
Living Players:
1. whiteflame
2. 7000series
3. Best.Korea
4. Greyparrot
5. Wylted
6. RationalMadman
7. Joebob
8. ijb1
9. Lunatic
10. Vader
This DP will end 48 hours from this post.
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@Lunatic
@WyIted
@JoeBob
To all inquiring: I am setting up the mafia chats and finalizing the wording of the PM's rn. Thanks for ur patience
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@RationalMadman
That's fine, just don't disappear entirely.
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1. whiteflame
2. 7000series
3. Best.Korea
4. Greyparrot
5. "Mystery Celebrity Guest"
6. RationalMadman
7. Joebob
8. ijb1
9. Lunatic
10. Vader
Bit busy tonight so role PM's will be sent after school tmrw.
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@Greyparrot
Just confirming you're in? I'm not sure whether "ok" is a signup or a comment.
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1. whiteflame
2. 7000series
3. Best.Korea
4. Greyparrot
5. "Mystery Celebrity Guest"
6. RationalMadman
7. Joebob
8. ijb1
9. Lunatic
10. Vader
11.
I figured out a way to make 10 player multiball work (I will explain if it comes to it). Will still try for 11. If no one signs up by around 10 hours from this post, I will just send out role PM's.
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@RationalMadman
Assuming rational actions by all sides, then town should win about 40 percent of the time, each faction about 30. If I balanced town power normally, then it would be closer to 20 percent for town. That's all I can say for now.
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1. whiteflame
2. 7000series
3. Best.Korea
4. Greyparrot
5. "Mystery Celebrity Guest"
6. RationalMadman
7. Joebob
8. ijb1
9. Lunatic
10.
11.
Might be able to make 10 work with a bit of rebalancing, or even 9 with a 6-2-1 setup. We'll see.
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@Lunatic
That's fine, just try to maintain some reasonable activity and you'll be good
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@WyIted
I know how to PM people lol, just didn't know you could make it send an email notif.
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@WyIted
His DART inbox? Not sure how that works but i can give it a try...
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@RationalMadman
Yea definitely, but that would take away the multifaction component that's basically the core of this setup. I'll wait another day or two to gauge interest.
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@RationalMadman
It's just my friend who I invited to this site. No favoritism will be shown, he knows nothing about the setup.
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@Mharman
It looks better, I swear (fr i am not too lazy to rotate it)
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1. whiteflame
2. 7000series
3. Best.Korea
4. Greyparrot
5. "Mystery Celebrity Guest"
6. RationalMadman
7. Joebob
8. ijb1
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11.
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@JoeBob
Try using some other online tool to rotate your image.
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@RationalMadman
I played terribly in my first few games too. I think it's fair to give him another chance, as long as he genuinely tries.
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1. whiteflame
2. 7000series
3. Best.Korea
4. Greyparrot
5. "Mystery Celebrity Guest"
6. RationalMadman
7. Joebob
8.
9.
10.
11.
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1. whiteflame
2. 7000series
3. Best.Korea
4. Greyparrot
5. "Mystery Celebrity Guest"
6. RationalMadman
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9.
10.
11.
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@Bullish
@Best.Korea
@WyIted
@JoeBob
Yea, I'm not really sure what to say. I put quite a bit of effort into this game and I definitely could have played better, but I will say that the rest of town wasn't making that task too easy.
BK: You were fine, but try to remain rational and convincing. You looked pretty anti-town at the beginning of DP2, you were lucky to have a PR.
Bullish: I would think an experienced player wouldn't sheep so hard, but maybe there was some logic behind it.
Joebob: You're new, try to get some of your own reads. Also focus on what helps town the most, not just self-preservation and looking town.
Wylted: I'm going to give you NK-Immune Hated Miller CPR Doctor in my upcoming game.
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Signup list :D
1. Mharman
2. whiteflame
3. 7000series
4. Best.Korea
5. Greyparrot
6. "Mystery Celebrity Guest"
7. RationalMadman
8.
9.
10.
11.
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@RationalMadman
Got it. Not exactly sure why you would need to immediately out, if you have any questions about the setup (theme or mechanics) let me know.
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1. Mharman
2. whiteflame
3. 7000series
4. Best.Korea
5. Greyparrot? (please confirm)
6. "Mystery Celebrity Guest" who PM'd me and asked not to be named until the game started (but let's be honest, you all know who it is)
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@RationalMadman
There are no pairings or anything. It's just 2 separate mafia teams, and a large townblock. Scum will be given safeclaims. The themesplit won't be anything blatantly obvious.
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