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@Dr.Franklin
You have no understanding of libertarianism lol.
Absolute zero.
I love how your way of combating “moral bankruptcy” is the destruction of speech and property rights.
Very moral!
Way to reveal yourself as a retarded clown lol 🤡
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@Dr.Franklin
The solution to government corruption is more government- just with the other party!
Lol
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@ADreamOfLiberty
We need a known face to rally around first. After that it shouldn’t take long to find someone younger.
I’m talking ideological figurehead here btw. It’s a strategy call. We get an established public face so that we are known/noticed, then find someone younger to promote.
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That being said, a better leader for the libertarian right is in order. We can do better than Musk.
We need Ron Paul at the helm.
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First impression: I’m taking Musk’s side here.
For too long we have had this cycle:
-Dem elected president
-Dem completely and utterly fucks the economy
-Repub gets elected
-Repub helps only marginally, sometimes makes things worse
-Dem elected
The libertarian right needs to become more vocal.
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@Lemming
Ethang and Harikrish lol
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@WyIted
You can start a discussion thread about it if you want. Tbh this thread wasn’t even needed cause it was announced
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@David
Why not just close it the second you posted it?
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@ILikePie5
Well, he found God recently. I am happy for him on that front.
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@David
Bruh.
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@Savant
😂 🤣
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@David
@Sir.Lancelot
@AdaptableRatman
As long as
1. DART exists
AND
2. Your new site is hostile to members with controversial/horrible ideas
I do not plan on joining. I understand that European governments are full of censorcucks, but that is where I stand. I haven’t really done a whole lot of debating in the forums recently, but websites like these are a chance to pull people out of bad belief systems- it is preferable their ideas are challenged here, when the other option is for them to be banished to their echo chambers elsewhere on the internet.
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@DebateArt.com
I am afraid I am short on time to read the whole thread, but don't worry, the domain won't expire and I keep on paying for the hosting, so the website should continue running just fine. And I will try to work harder on finding the replacement.
oh thank goodness
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@David
If he followed the EU’s immigration laws he shouldn’t have gotten deported. Do you think he broke some laws?
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@DebateArt.com
@DebateArtTest1
@debatearttestthree
@DebateArtGoogleTest
@DebateArtTest666
MIIIIIIIIKE WHERE ARE YOU MIIIIIIIIIIIIIIIIIIIIIIIIKE
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@DebateArt.com
@Bullish
Mike moved out of Russia. I don’t know where he moved to, though.
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One of the biggest threads on DART btw
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If DART is shutting down soon, sucks to lose this thread
We’ll be able to start a new one tho
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@David
@AdaptableRatman
That last one is actually super friendly to search engines
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@David
DebateArena
DebateOnline
Fuck it
Debate.com
Full circle
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@whiteflame
There are so many more people you can ping btw
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@Lunatic
Also, what were the hidden agendas and what did mafia guess?
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@zedvictor4
@Lemming
My point here is that, despite to evils in history, good can come from it in the end
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Why?
Well, town is always gonna turn on themselves throughout the game. And that will usually result in at least one mislynch occurring solely because of poor information. That’s usually a given, a “freebie” if you will (usually happens DP1). Beyond that, if every member of the mafia team is pulling their own weight, they should get one mislynch before going out themselves. There’s obviously going to be some variance from game to game (town could turn on themselves extra hard, or one scum player could carry and lower the burden on teammates) but on average, that should be the expectation.
Ex. 9 players, 7v2: Town freebie is one mislynch, if both scum carry their weight, they secure a mislynch each, for a total of three that wins scum the game.
Same thing with the other increments of +4, starting from 1.
Keep in mind that a mislynch costs town two players, because of night kills.
In all of these set ups you still have four mislynches, not to mention potential night kill interference with protection roles, or role stopping roles etc. that’s a lot of reliance on town fvcking up, not to mention games here tend to get POEd very fast via town confirmation etc. accounting for that mafia can play perfectly but still get screwed by POe eventuality.
9 player 7v2 requires three for scum to win. 13 player 10v3 requires four mislynches. 17 player 13v4 requires five mislynches.
Poe depends on what roles town has and didn’t mislynch. Also depends on fake claims from scum, as well as night actions from both sides, but mostly scum
And as for the reliance on town fucking up, that’s something mafia always has to do anyway. There’s only so many mistakes you can force if you’re scum. At the end of the day, if town gets the calls correct, you just lose. Consider basketball, where you can contest the shot to make things harder for them; if they keep scoring on jumpers, however, you just lose. C’est la mafia.
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@Mikal
I'm curious. Did you even try to guess town's hidden agendas?
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@Lunatic
frustrated, not exhausted.
I reset every night phase. I would've been fine.
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@Lunatic
the rule i operate with is that town should be able to survive as many mislynches as there are scum. Vaarka taught me that, so I refer to it as Vaarka's Golden Rule (he may have been taught by someone else, but idk who). I taught the concept to Whiteflame and Casey btw
9players, 2 scum. 13 players, 3 scum. 17, 4. So 5,9,13,17,etc is a sequence
in those numbers halfway between numbers in a sequence, I put 0.5 scum, a tp
+1 over any number in the sequence, I give scum a little more power. -1, I give town a little more power. In both cases, I round to the nearest number in the sequence when determining how many many scum i put in the game
It should be noted that the rule isn't rigid. You can balance games in ways where you can break the rule. For me, the rule is just a good framework I like to start with.
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@Lunatic
I know there wasn’t a tp this game. And I can think times of where the survivor didn’t help town. It more or less comes down what the survivor feels is optimal. I don’t entirely hate 8v3s, I just prefer 8v2+1s.
Your setup is your choice. I’m not gonna quit ur games bc I disagree with something lol
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@Lunatic
@ILikePie5
I know players already somewhat understand that different types of roles work in different ways (most know that passive roles can’t be roleblocked or redirected), but there are many more cases where players and mods don’t know… this is made worse because it varies from mod to mod.
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@Lunatic
@ILikePie5
we have a community problem where mods don’t wanna clarify role interactions cause they don’t wanna fall victim to mod psyche cheese.
But the only reason mods can get psyched by something is because players tend to ask about interactions that mods aren’t ready to answer, bc they haven’t thought about said interactions, which players can pick up on and make judgment calls
I want to create a massive list of roles that can appear in my games, with them classified in a specific way that clarifies their interactions with other classes of roles. Then I want to persuade other mods to adopt the standards
That way, if a player is unsure of how a role will work, they can look at the role by its type and figure out the interaction without having to ask the mod… or the mod can just figure out the answer from it as well
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