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drafterman

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Total posts: 5,653

Posted in:
Quasi Dungeons and Dragons
Bildrath rubs his chin as he thinks things over. He then smiles broadly and scoops the items over to his side of the counter. He drops a heavy sack toward Snerp.

Pleasure doing business with you young... man? Eh, whatever. As far as your show, I don't think you'll get much of an audience. As far as businesses, just me an' the tavern. We don't get many... customers so to speak.

He chuckles to himself.

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Posted in:
Quasi Dungeons and Dragons
The cat mews and nuzzles against Eikka's hand.
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Posted in:
Quasi Dungeons and Dragons
Bildrath looks the group over, very slowly, and very suspiciously, then at the pile of goods laid out on the counter before him.

Whether or not I'm interested, I'm the only shop in town.

He slowly rummages through the items before him (let me know if I missed anything). 

  • eye patch with a carnelion
  • gold rings x4
  • ivory handbrush
  • jewelry box
  • 3 green gems
I'll give you 60 gold for the lot of it.

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Quasi Dungeons and Dragons
The group looks around at the nearby buildings. The sparse light from a building southeast of the square building spills out from behind drawn heavy curtains. A sign over the door, creaking on its hinges, reads "Bildrath's Mercantile." As you enter, you hear a mournful sobbing from another building close-by to the south.

Inside the mercantile, the building is packed with shelving containing a variety of goods and gear. Currently stocking the shelves is a giant of a young man, whose leather tunic is barely able to contain his form. He gives you no noticed as he stairs at two trinkets in his hands with a confused look on his face.

From the far end of the shop you hear an older man's voice: Oh, for the sake of the Morninglord, Parriwimple, the red one goes on top, the blue one on the bottom... the RED ONE. The one in your right... RIGHT... OTHER RIGHT... hand.

The voice is coming from a stout and balding man he stands behind a counter, attempting to direct Parriwimple in his stocking of the shelves.


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Posted in:
Quasi Dungeons and Dragons
GAME UNPAUSED

Day 2
Afternoon
The group spends some time to catch their breath from the torment that was the Death House. Between Eikka's mending and Snerps' prestidigitation, they are able to restore and mend the weapons, trinkets, gems, and deeds recovered from the house. The books taken from the various libraries (other than the spell book) crumbled to dust and were irrecoverable.

(What do?)


Player Summaries:
Eikka -  24/24HP - 16 AC - Channel Divinity: ⬤ | Relentless Endurance: ⭘ | Spell Slots: 1|2
✶Grahf - 20/28 HP - 16 AC - Breath Weapon: ⬤ | Divine Sense: 3  | Channel Divinity: ⬤ | Lay on Hands: 5 | Spell Slots: 1
Luraxt - 13/17 HP - 13 AC - Arcane Recovery ⬤ | Spell Secrets ⬤ | Spell Slots: 4|2
Roberts -  28/28 HP - 17 AC - Action Surge: ⬤  | Second Wind ⬤ | Spell Slots: 2
✶Snerp - 18/18 HP - 13 AC - Bardic Inspiration: ⬤⭘ | Spell Slots: 1|2

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Quasi Dungeons and Dragons
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@TheDredPriateRoberts
(When you do a short rest, you can bond to a specific weapon, rather than a type. Thereafter you can't be disarmed and can summon it from anywhere on the same plane as a bonus action. You can bond up to two specific weapons at the same time. You can also perform the ritual to change your bond from one weapon to another)
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Quasi Dungeons and Dragons
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@Earth
(Can Minor Illusion make jewelery look better than what it is?)
(Eh... in a sense, but probably not the sense you mean. You can create an illusion of better looking jewelry, but illusions created by minor illusion are static. It won't move. Prestidigitation or mending would be better)

(Also, can I cast Sanctuary on myself, and if so, can I block a monster from attacking anyone else, so he can't do anything?)
(You can cast Sanctuary on yourself, but it only protects you from attacks or harmful spells. Monsters are certainly free to take other actions or to target other people)
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Posted in:
Quasi Dungeons and Dragons
Earth
  • Oath of Devotion
  • Protection from Evil and Good; Sanctuary for free
  • Channel Divinity (Sacred Weapon and Turn the Unholy)
Snerp
  • College of Lore
  • Cutting Words
  • Expertise (Perception, Persuasion)
Luraxt
  • Gains Faerie Fire as a racial spell (1/day)
(Waiting on Roberts' choices, then we can continue; Everyone else's sheets should be good to go.)

Player Summaries:
Eikka -  24/24HP - 16 AC - Channel Divinity: ⬤ | Relentless Endurance: ⭘ | Spell Slots: 1|2
✶Grahf - 20/28 HP - 16 AC - Breath Weapon: ⬤ | Divine Sense: 3  | Channel Divinity: ⬤ | Lay on Hands: 5 | Spell Slots: 1
Luraxt - 13/17 HP - 13 AC - Arcane Recovery ⬤ | Spell Secrets ⬤ | Spell Slots: 4|2
Roberts -  28/28 HP - 17 AC - Action Surge: ⬤  | Second Wind ⬤ | Spell Slots: 2
✶Snerp - 18/18 HP - 13 AC - Bardic Inspiration: ⭘⬤ | Spell Slots: 1|2

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Quasi Dungeons and Dragons
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@TheDredPriateRoberts
  • You learn 2 Cantrips
  • You learn 3 1st level spells (Two must be abjuration or evocation spells)
  • You gain 2 1st level spell slots
  • http://dnd5e.wikia.com/wiki/Wizard_Spells
  • You may now bond with a weapon of your choice
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Posted in:
Quasi Dungeons and Dragons
LEVEL 3 ADVANCEMENTS AND CHOICES

Eikka
  • Gains a 1st level spell slot
  • Gains 2 2nd level spell slots; can now prepare 2nd level spells
  • +7 HP
  • Can now prepare up to 5 spells per day
  • Gains Augury and Suggestion for free
  • Choices: None at the moment
Grahf
  • Gains 1st level spell slot
  • +8 HP
  • Divine Health (Immune to Disease)
  • Choices: Sacred Oath (Ancients, Crown, Devotion, Vengeance)
Luraxt
  • Gains a 1st level spell slot
  • Gains 2 2nd level spell slots; can now prepare 2nd level spells
  • +5 HP
  • Can now prepare up to 5 spells per day
  • Choices: Add 2 1st or 2nd level spells to your spellbook
Snerp
  • Gains a 1st level spell slot
  • Gains 2 2nd level spell slots
  • +5 HP
  • Choices: Learn a 1st or 2nd level spell
  • Choices: Bard College (Glamour, Lore, Satire, Swords, Valor, Whispers)
  • Choices: Exertise (2 currently proficient skills)
Roberts

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Quasi Dungeons and Dragons
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@secularmerlin
@Buddamoose
@Earth
@TheDredPriateRoberts
@kindertina
Messrs. Grahf, Snerp, Roberts, Luraxt and Mistress Eikka:

Greetings and welcome to my humble valley of Barovia. I hope that your visit to the ancient and venerable Durst Household - known locally as the "Death House" - was not too disturbing. It is a brief trip down memory lane that I oft arrange for visitors to engage upon. A test of spirits if you will. It pleases me to no end to see that you have survived with naught lost, and have arrived properly to my domain.

Enjoy your stay: mingle with the locals, sample the cuisine. I am sure that our paths will cross at some point, and formal introductions can be arranged.

Your gracious host,
Lord Strahd von Zarovich
The group notices that the items taken from the house have aged considerably. Anything perishable rots away to dust. The mundane armor and weapons (save the silvered shortsword and cloak of protection) corrode and rust. The valuable gems and jewelry tarnish, but remain intact. The deeds show signs of age, but are still legible.

Around them, the town appears different. Though still dreary and desolate, some of the buildings do show signs of habitation, especially the larger buildings toward the center of town. The squeaky wheel of a cart echos down one of the small streets that criss-cross the town. In the distance, looming high over the town at the peak of a mountainside is a gloomy castle.

Though the fog has receded, the thick cloud-cover remains. Even though it is still clearly day light (Day 2, Afternoon), Luraxt finds himself(?) unaffected.

GAME PAUSED - ADVANCE TO LEVEL 3!!
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Posted in:
Quasi Dungeons and Dragons
The party scrambles away from the house as it begins to pull in on itself. It rises off of its foundation, and the exterior walls warp inwards, as if some great force were pulling it into itself. A supernatural blue light emanates from the windows as the house collapses, as if grushed by a giant invisible hand. Smaller and smaller it goes until all that is left is a pinpoint of blue light that suddenly winks out of existence, leaving an empty, bare lot.

From where the house disappeared, a letter floats gently to the ground. It bears the familiar seal of Strahd.

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Posted in:
Evolution
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@Mopac
It'd be an interesting discussion to figure out what measure you are using to make that determination. As it is, it looks like you simply don't want to read.
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Evolution
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@Mopac
Oops! I looks like you're referring to a list provided by somebody else. I'm afraid I am not in a position to speak on someone else's provided list. I will note that none of those are terribly "specific." To help you along, here is a more focused list of specific evidences that I would be more than happy to delve into with you: 29+ evidences for macroevolution


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Evolution
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@Mopac
Then I'm sorry you missed it! In that case allow me to formally extend an offer to expound on any specific area of the evidences for macroevolution (previously provided) that you wish!
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Evolution
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@Mopac
I've generously offered to happily expound on any specific area you wish. Your reluctance to do so can only indicate that you can find no error or flaw in the provided science and therefore accept it wholeheartedly.
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Evolution
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@Mopac
I did. But for some reason you have an issue with me referencing evidence already collected and collated and compiled on an external site.Shrug. Not sure what is to be gained by me simply cutting and pasting it here. You could have read it all by now.
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Posted in:
Quasi Dungeons and Dragons
Snerp, Eikk and Luraxt head back down the stairs and up the secret stairs Roberts and Grahf took. Amid the smoke-filled room, they see an opening leading outside.
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Evolution
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@Mopac
Sorry, but I cannot fit the entire scientific body of knowledge regarding evolution into the character count provided.
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Evolution
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@Mopac
I did! What did you think about it?
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Quasi Dungeons and Dragons
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@secularmerlin
@Buddamoose
(So one person couldn't study the blades and then shout "go" to the others?)
(Sure, a person could study the blades for someone else, but it's still three separate checks)

(though each separate person can do their check with assistance from another and roll with advantage, no?)
(If you could explain how one person could assist another in doing this, sure)
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Bloodline Day Phase 1
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@Vaarka
Ok. That's a shit reason. Go to record attempt for most posts for that. Let's keep this DP clean for the mod.
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Quasi Dungeons and Dragons
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@Buddamoose
(Anyone attempting to jump through the blades will have to make their own check)
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Bloodline Day Phase 1
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@Vaarka
Why make it harder for TUF to tally the final total by clogging up the DP?
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Quasi Dungeons and Dragons
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@Buddamoose
(For this check, the making of the check is you studying the blades, then jumping through based on a perceived pattern (whether or not your perception is correct). If you aren't going to jump through, there is no check to be made.)

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Posted in:
Evolution
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@Mopac
Still waiting for science.

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Posted in:
Quasi Dungeons and Dragons
Snerp feeds Luraxt the remaining potion.

[Healing Potion: 2d4 (3, 1) + 2 = 6 HP healed]


Player Summaries:
Eikka -  17/17 HP - 16 AC - Channel Divinity: ⬤ | Relentless Endurance: ⭘ | Spell Slots: 1⭘⭘⭘
✶Grahf - 12/20 HP - 16 AC - Breath Weapon: ⬤ | Divine Sense: ⬤⬤⬤  | Lay on Hands: 0 | Spell Slots: 1⭘⭘
Luraxt - 8/12 HP - 13 AC - Arcane Recovery ⬤ | Spell Secrets ⬤ | Spell Slots: 1⬤⬤⬤
Roberts -  20/20 HP - 17 AC - Action Surge: ⬤  | Second Wind ⬤
✶Snerp - 13/13 HP - 13 AC - Bardic Inspiration: ⭘⬤ | Spell Slots: 1⭘⭘⭘

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Quasi Dungeons and Dragons
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@secularmerlin
(Looks pretty solid, no evidence of any weakness)
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Quasi Dungeons and Dragons
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@Buddamoose
(But i didnt say I was going to try jumping through them?)
(My bad)

Snerp sits and watches the blades and.... does nothing.
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Posted in:
Bloodline Day Phase 1
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@Vaarka
13 of his 15 wins are from forfeits. He literally has 2 non-forfeited debate wins.
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Quasi Dungeons and Dragons
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@secularmerlin
(True, and that's fair and I appreciate it.)
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Bloodline Day Phase 1
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@Danielle
I mean it in a practical sense in terms of generating enough votes. Everyone else I think is split among how people read them. I don't know of anyone that TR's Hammer.

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Bloodline Day Phase 1
Unofficial Vote Count

Drafterman (2/5) - Supadudz, Rational

TheHammer (2/5) - Buddamoose, Drafterman

Supadudz (1/5) - TheHammer

GreyParrot (1/5) - Vaarka
_____________________

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Bloodline Day Phase 1
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@Buddamoose
I'm not trying to start a wagon, as I said to Danielle, Hammer is the only viable lynch for today. I'm just discussing my results of analyzing Vaarkas posts, which you asked me to do, btw.
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Quasi Dungeons and Dragons
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@Earth
(Well, I mean, there's nothing stopping them from following you guys)
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Bloodline Day Phase 1
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@Buddamoose
But why even make that comment against someone he town reads? If I'm town, why am I going to go into pages long argument with a person I town read while laying the foundation for reducing their credibility?
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Bloodline Day Phase 1
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@Vaarka
Yeah, I'm not going to FOS for making a joke. But the thing is, you followed up that "joke" with a "yeah, but I'm serious about that" here in post #189. So you can't make a post that looks like a joke, then claim it's serious, then claim it's a joke again when it works against you. This is part of the FOS that is building up against you, it looks like you're trying to hedge your bets. No matter what anyone says, you have an "out."

Budda flips scum? "Look, I FOSd him from DP1"

Budda flips town? "Hey man, I was just joking."

And you made a "joke" about Danielle being scum, then magically she appears on one of your scum lists (which, again, includes 2/3rds of the people. Are you Mafia thinking that Town is scum or something?)
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Bloodline Day Phase 1
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@Danielle
My issue with hammer is he heavily FOS'd RM, but then ended up voting for Supa. Voting contrary to your statements has always been a scum tell for me. But now that I went back and through Vaarka's posts, I am beginning to FOS him more. I'm comfortable with a Supa/Hammer/Vaarka lynch, but Hammer is the only feasible one with the time remaining.
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Bloodline Day Phase 1
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@Buddamoose
No Town Reads. He's Scum Read just about everyone:

#161 - Earth/Supa
#192 - Rather lynch RM than nobody
#214 - Budda/Supa
#319 - Slight FOS on GP
#325 - Danielle/Drafter
#328 - More FOS on GP

I also note that sometimes he starts off jokingly FOSing someone (Danielle is scum for watching TV, you're scum for using emojis) then develops that into a fullfledged FOS, as if he is testing the waters for an FOS on that person. But really, he's FOS'd 6 out of 9 people.

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Bloodline Day Phase 1
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@Vaarka

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Bloodline Day Phase 1
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@Vaarka
From My Point Of View
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Bloodline Day Phase 1
I've been thinking about Budda's claim. At first I was skeptical. An innocent child is a fairly solid claim, but in a small game, a DP3 innocent child is right on the cusp. If he is banking the game could end before them, then it's a really ingenious, if risky claim. I think 2 maf is reasonable. Meaning 2 mislynches and 3 nks gives maf a win. That puts us at, potentially DP3 with one kill away from a maf win.

I agree this is a stretch, and am not discounting the claim at the moment, but it is not a slam dunk claim as I would normally interpret it as.

Right now, my chief FOS are Supa (for the unsolicited vanilla claim and reasons previously given) and Hammer (for reasons previously given).

RM, unfortunately, is town which basically means I ignore him for the rest of the game.

Earth and Danielle I don't have a read on yet.

GP is GP and pretty much inscrutable to me.

I'm waffling on Vaarka. On the one hand I see his actions as legitimate scum hunting, on the other I see it as casting a bunch of FOS to see what sticks and can whip up a wagon on.
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Quasi Dungeons and Dragons
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@secularmerlin
(All the doors have been replaced with spinning blades, save the "secret" door that lead to the spiral staircase back down to the basement. While the interior walls are rotted and brittle, the exterior walls and bricked up windows appear to be solid and intact)
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Bloodline Day Phase 1
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@Buddamoose
It just means he can't @ you or message you.  I have him blocked and can (unfortunately) read his posts just fine.
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Bloodline Day Phase 1
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@Buddamoose
Not to mention that I unvoted when he was at L-1 to avoid the possible hammer and defended him as town. Herp analysis is herp.
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Quasi Dungeons and Dragons
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@secularmerlin
(That doesn't actually heal anyone. That just stabilizes them if they're dying and to assess the nature of a wound or disease or something)
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Bloodline Day Phase 1
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@Vaarka
RM is saying there are two Mafia factions.
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Quasi Dungeons and Dragons
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@Earth
(I might have used the word foyer wrong, maybe portico? Basically you and Roberts are good to go)
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Quasi Dungeons and Dragons
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@Earth
(Where are you going? You and Roberts are already outside)
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Quasi Dungeons and Dragons
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@Earth
(That's something you really do as a group)
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