Total posts: 17,895
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@Mikal
I honestly wanna sheep one game instead of leading the town to victory like I usually do
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Current Mafia:
None.
Sign ups:
Bullish - Jet fighters semi-open
In the Hopper:
Lunatic - Theme choice
Wylted- Lulsec
Whiteflame - Microbiology
Casey Risk - Deltarune Mafia
Earth - Tales of Symphonia/Xenogears/Skyrim Mafia
iLikePie5
On hold
Mharman
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@Mharman
Ok but TT + W/T + UC? Scumsided rn, but townsided if town gets used to it.
I disagree
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@Mharman
I did think about it holistically. Can't dodge every investigative without some great luck.
MD is very weak. Tracker and Cops have been seen together before.
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@Lunatic
You should just get the game and play jt
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@Mharman
Eh. The redundancy is the problem. It puts town at a disadvantage thanks to CCs. And in a world where it becomes normal, scum is at a disadvantage.
I disagree. It’s not a CC if the roles are different. You have to think about balance holistically. Scum aren’t at a disadvantage because they have counters to the roles. You had a Ninja that would’ve negated both the Watcher/Tracker and Time Traveller.
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@Lunatic
Both were from the same level too, interesting.
Reznov shows up in multiple levels
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@Lunatic
I am actually surprised Reznov and Kozin were both in the game and both town. Got that theme analysis wrong af.
You should know by now that I put major and minor characters in my games
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@Mharman
Three investigative roles in a 9-player game. That’s my only critique.
But no protective roles. Gotta look holistically
As for Vanillas, I don’t hate playing vanilla.
That’s a you issue
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@whiteflame
@Bullish
@WyIted
@Casey_Risk
Endgame
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@Earth
@Lunatic
@Mharman
@Moozer325
@Cerulean
Endgame!
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MAFIA:
Mharman - You are Nikita Dragovich. You are a ruthless Soviet officer who stays in the shadows, manipulating global events during the Cold War. In the game, you are seen using mind control—specifically the “numbers program”—to Mason into a sleeper agent, aiming to weaponize his mind for your own goals. While people may think they’re in control, Dragovich is always one step ahead, pulling the strings from behind the scenes. Thus, you are the Mind Controller/Ninja. Each night, you may choose to control someone's action. You will learn their role, and be able to choose a new target. Alternatively, you may choose to be immune from Tracker/Watcher like roles. You win with the Mafia.
Casey/Cerulean - You are Lev Krevchenko. You serve as the fiercely loyal and sadistic enforcer for Soviet mastermind Nikita Dragovich. As a high-ranking officer in the Soviet military, you are known for your brutal methods, unflinching discipline, and cold-blooded approach to warfare. You play a critical role in carrying out Dragovich's plans, especially during the execution of Project Nova and the deployment of the Nova 6 bioweapon. At the end of Black Ops, you were presumed dead, but you survived and formed a major part of the sequel. Because of this, you are the Godfather/Strongman. Each night, you may choose to commit the NK. It will be immune from all action and manipulation. On nights you do not commit the kill, you will investigate as “Innocent.” You win with the Mafia.
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NP1 Actions:
Mharman - Mind Control Earth to Banana
Cerulean - Strongman Wylted
Lunatic - Recruit Whiteflame
Earth - Time Travel to WF NP1 (redirected to Banana —> YES)
Wylted - Waive
Banana - Watch Lunatic (no one visited)
Whiteflame - Strengthen Mharman
NP2 Actions:
Mharman - Mind Control Banana to Cerulean
Cerulean - Strongman Lunatic
Lunatic - Recruit Banana
Earth - Time Travel to Cerulean NP1 —> YES
Banana - Track Earth (redirected to Cerulean) —> [Cerulean] visited Lunatic
Whiteflame - Strengthen Luna
NP3 Actions:
Mharman - Mind Control WF to Cerulean
Cerulean - Strongman Whiteflame
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Possible Fake Claims I thought of:
Swift - Victim
Frank Woods - Bodyguard
John F. Kennedy - VIP
Robert McNamara - Commuter
Dmitri Petrenko - Soldier
Fidel Castro - Decoy/Doppelganger
Jason Hudson - Enabler
Friedrich Steiner - Forensic Scientist/Surgeon
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TOWN:
Lunatic - You are Alex Mason—a battle-hardened CIA operative and former Marine caught in the middle of a Cold War nightmare. You’ve faced the worst warzones the world has to offer, but nothing compares to the war waged inside your own mind. After being captured by Dragovich and his men, they tried to turn you into something you’re not—a sleeper agent, triggered by the numbers that echo in your head. You don’t know what’s real anymore. Memories blur with hallucinations, allies become suspects, and your past is a puzzle you’re forced to solve under fire. But your experiences with friends and enemies help you solve the mystery of the numbers and prevent World War III from happening. Thus, you are the Town Masonizer. Each night, you may invite a player to a private channel. They will receive the invitation to join at the beginning of the DP. Be warned though, you may invite mafia as well. You win with the Town.
Bullish - You are Grigori Weaver. You were sent behind enemy lines, deep into the Soviet Union, with one objective: infiltrate Dragovich’s launch facility at Baikonur and disable the rocket before it could take off. It was a mission tailored to your strengths—stealth, precision, and your knowledge of the USSR. But things went wrong. You were compromised before reaching your target. They tied you to a chair near a waiting Mi-8 helicopter, interrogated you under the open sky like a spectacle. You knew they were making a point—to you and to the men watching from a distance. Through binoculars, Mason and Woods spotted you. And then Kravchenko made contact, coldly offering your life in exchange for their surrender. When Kravchenko drove the blade into your eye, you were presumed dead until Mason and Woods saved you. You completed the mission at hand, but unfortunately Dragovich escaped. Because of this, you are the Undercover Cop. You are protected against kills every night, unless you choose to use your ability to investigate someone's alignment. You win with the Town.
Earth - You are Victor Reznov. You were born in blood and fire—raised in a land torn apart by war, where loyalty to the Motherland was not a choice, but a duty. You trusted Dragovich, Kravchenko, and Steiner. You believed they fought for Russia—for the people. But they betrayed you. Used you as a test subject. Poisoned you with lies and left you to rot in Vorkuta. In that frozen hell, they thought they'd broken you. But they underestimated your will. In Vorkuta, you became more than a prisoner. You became a leader—a spark of rebellion in a place drowned in hopelessness. You inspired men who had nothing left. You gave them purpose. And then you met Mason. Together, you ignited the uprising. You fought your way through concrete and steel, tearing down the walls of your cage. And though you didn’t survive that escape, your mission did. Your death was not the end. You lived on in Mason’s mind. Your voice, your vengeance, your hatred for Dragovich, Kravchenko, and Steiner—they became his after you talked about your history. Through him, your war continued and ended. Thus, you are the 2x Time Traveler. For two nights, you may target someone and ask the host whether that player was visited by or visited anyone on a specific night (this night does not need to be the same night that the action is being submitted on). You win with the Town.
Moozer - You are Dr. Daniel Clarke. Your skills were put to use stabilizing volatile compounds for the Nova 6 gas. He would have you silenced to tie up any loose ends. But you weren’t ready to die. You escaped, fleeing from the Russian forces sent to silence you. You were always looking over your shoulder, always running. Even when you made your way to Hong Kong, your work didn’t stop. You set up a makeshift lab and continued your research, hiding Nova 6 canisters, knowing that at any moment, Dragovich’s men could come knocking. You were finally captured by Hudson and Weaver in Kowloon City, but in exchange for your life, you promised them information about Nova 6—the truth about Friedrich Steiner and the Soviet base where it all began. If they could get you out, you’d give them what they needed. As you fought your way through the storm to escape—a possibility you were prepared for with weapons caches and routes—you knew time was running out. The rooftop was within reach, but fate had other plans. Just as you were about to reveal the final pieces about the "numbers," a sniper’s bullet tore through your skull and you died. Weaver and Hudson escaped but they were unsuccessful in getting the information they came for. For this reason, you are the Escape Artist. You are immune to the first lynch. Upon your lynch, the DP will end and your role will be revealed. You win with the Town.
Wylted - You are Joseph Bowman. In 1968, you were deployed to Vietnam as part of the elite Studies and Observations Group (SOG). You fought alongside Frank Woods and Alex Mason, both of whom you knew well from previous operations. Your keen eyes and steady hands led you to the wreck of a Russian cargo plane. It was there that things took a dark turn. When Russian Spetsnaz arrived to reclaim the site, you fought bravely to defend it. But in the end, you were captured by the Viet Cong, taken prisoner and held captive for days. During that week, the brutal interrogation tactics took their toll. Tortured, sleep-deprived, and forced into cruel games like Russian roulette, you broke—your resolve shattering under the pressure. In a final act of defiance, you angered your Russian captor, and for that, you were beaten to death with a pipe. Your death went unconfirmed until Mason's capture at Rebirth Island, but when it was revealed, it was clear your sacrifice wasn’t in vain. Mason and Woods, driven by your memory, avenged your death, eliminating the Russian responsible for your torment. Because of this, you are the Martyr. Once per game at night, you may choose to sacrifice yourself. All night actions will fail that night. You win with the Town.
Banana - You are Major Neitsch. You are featured in only one mission, but it was a crucial mission: "WMD." Serving as the Reconnaissance Systems Officer (RSO) aboard the SR-71 Blackbird, you provide critical aerial support to the CIA's Kilo 1 team during their covert operation in the Soviet Union along with Captain Mosely. You guide them to the proper location and track/watch them from space. When a Russian convoy is nearby, you order the team to “Stop And Drop” helping them avoid detection. With your support, the mission was a success, and Jason Hudson got what he needed. As a result, you are the Even Night Tracker/Odd Night Watcher. On even nights, you may target a player and learn who they visited. On odd nights, you may target a player and learn who visited them. You win with the Town.
Whiteflame - You are Sergei Kozin. You were a prisoner in the Vorkuta gulag, feared and respected by all who knew you. Nicknamed the "Monster of Magadan," your brute strength was legendary. You tackled two guards at once, killing them both with your bare hands, and another guard fell victim to a pickaxe uppercut. Your hulking build matched the fearsome name you earned. During the Vorkuta uprising, you played a crucial role in aiding the escape. You helped push the coal cart with Reznov and opened the arms locker, making it possible for the prisoners to arm themselves. Later, you used your immense strength to hold the shutter open for Mason, Reznov, and the others to escape through. But just as Mason got through, one of the guards shot you, and the gate came down on top of you, ending your life in a brutal, silent death. Your strength kept the uprising alive and allowed Mason to eventually escape the labor camp and return to the United States. Due to this, you are the Strengthener. Each night, you may target someone and protect their night action, if they have any, from being roleblocked or moved to another target. You win with the Town.
Bullish - You are Grigori Weaver. You were sent behind enemy lines, deep into the Soviet Union, with one objective: infiltrate Dragovich’s launch facility at Baikonur and disable the rocket before it could take off. It was a mission tailored to your strengths—stealth, precision, and your knowledge of the USSR. But things went wrong. You were compromised before reaching your target. They tied you to a chair near a waiting Mi-8 helicopter, interrogated you under the open sky like a spectacle. You knew they were making a point—to you and to the men watching from a distance. Through binoculars, Mason and Woods spotted you. And then Kravchenko made contact, coldly offering your life in exchange for their surrender. When Kravchenko drove the blade into your eye, you were presumed dead until Mason and Woods saved you. You completed the mission at hand, but unfortunately Dragovich escaped. Because of this, you are the Undercover Cop. You are protected against kills every night, unless you choose to use your ability to investigate someone's alignment. You win with the Town.
Earth - You are Victor Reznov. You were born in blood and fire—raised in a land torn apart by war, where loyalty to the Motherland was not a choice, but a duty. You trusted Dragovich, Kravchenko, and Steiner. You believed they fought for Russia—for the people. But they betrayed you. Used you as a test subject. Poisoned you with lies and left you to rot in Vorkuta. In that frozen hell, they thought they'd broken you. But they underestimated your will. In Vorkuta, you became more than a prisoner. You became a leader—a spark of rebellion in a place drowned in hopelessness. You inspired men who had nothing left. You gave them purpose. And then you met Mason. Together, you ignited the uprising. You fought your way through concrete and steel, tearing down the walls of your cage. And though you didn’t survive that escape, your mission did. Your death was not the end. You lived on in Mason’s mind. Your voice, your vengeance, your hatred for Dragovich, Kravchenko, and Steiner—they became his after you talked about your history. Through him, your war continued and ended. Thus, you are the 2x Time Traveler. For two nights, you may target someone and ask the host whether that player was visited by or visited anyone on a specific night (this night does not need to be the same night that the action is being submitted on). You win with the Town.
Moozer - You are Dr. Daniel Clarke. Your skills were put to use stabilizing volatile compounds for the Nova 6 gas. He would have you silenced to tie up any loose ends. But you weren’t ready to die. You escaped, fleeing from the Russian forces sent to silence you. You were always looking over your shoulder, always running. Even when you made your way to Hong Kong, your work didn’t stop. You set up a makeshift lab and continued your research, hiding Nova 6 canisters, knowing that at any moment, Dragovich’s men could come knocking. You were finally captured by Hudson and Weaver in Kowloon City, but in exchange for your life, you promised them information about Nova 6—the truth about Friedrich Steiner and the Soviet base where it all began. If they could get you out, you’d give them what they needed. As you fought your way through the storm to escape—a possibility you were prepared for with weapons caches and routes—you knew time was running out. The rooftop was within reach, but fate had other plans. Just as you were about to reveal the final pieces about the "numbers," a sniper’s bullet tore through your skull and you died. Weaver and Hudson escaped but they were unsuccessful in getting the information they came for. For this reason, you are the Escape Artist. You are immune to the first lynch. Upon your lynch, the DP will end and your role will be revealed. You win with the Town.
Wylted - You are Joseph Bowman. In 1968, you were deployed to Vietnam as part of the elite Studies and Observations Group (SOG). You fought alongside Frank Woods and Alex Mason, both of whom you knew well from previous operations. Your keen eyes and steady hands led you to the wreck of a Russian cargo plane. It was there that things took a dark turn. When Russian Spetsnaz arrived to reclaim the site, you fought bravely to defend it. But in the end, you were captured by the Viet Cong, taken prisoner and held captive for days. During that week, the brutal interrogation tactics took their toll. Tortured, sleep-deprived, and forced into cruel games like Russian roulette, you broke—your resolve shattering under the pressure. In a final act of defiance, you angered your Russian captor, and for that, you were beaten to death with a pipe. Your death went unconfirmed until Mason's capture at Rebirth Island, but when it was revealed, it was clear your sacrifice wasn’t in vain. Mason and Woods, driven by your memory, avenged your death, eliminating the Russian responsible for your torment. Because of this, you are the Martyr. Once per game at night, you may choose to sacrifice yourself. All night actions will fail that night. You win with the Town.
Banana - You are Major Neitsch. You are featured in only one mission, but it was a crucial mission: "WMD." Serving as the Reconnaissance Systems Officer (RSO) aboard the SR-71 Blackbird, you provide critical aerial support to the CIA's Kilo 1 team during their covert operation in the Soviet Union along with Captain Mosely. You guide them to the proper location and track/watch them from space. When a Russian convoy is nearby, you order the team to “Stop And Drop” helping them avoid detection. With your support, the mission was a success, and Jason Hudson got what he needed. As a result, you are the Even Night Tracker/Odd Night Watcher. On even nights, you may target a player and learn who they visited. On odd nights, you may target a player and learn who visited them. You win with the Town.
Whiteflame - You are Sergei Kozin. You were a prisoner in the Vorkuta gulag, feared and respected by all who knew you. Nicknamed the "Monster of Magadan," your brute strength was legendary. You tackled two guards at once, killing them both with your bare hands, and another guard fell victim to a pickaxe uppercut. Your hulking build matched the fearsome name you earned. During the Vorkuta uprising, you played a crucial role in aiding the escape. You helped push the coal cart with Reznov and opened the arms locker, making it possible for the prisoners to arm themselves. Later, you used your immense strength to hold the shutter open for Mason, Reznov, and the others to escape through. But just as Mason got through, one of the guards shot you, and the gate came down on top of you, ending your life in a brutal, silent death. Your strength kept the uprising alive and allowed Mason to eventually escape the labor camp and return to the United States. Due to this, you are the Strengthener. Each night, you may target someone and protect their night action, if they have any, from being roleblocked or moved to another target. You win with the Town.
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MAFIA WIN
I thought the balance in this game was pretty good, especially considering the set up was fairly last minute. Town had the opportunity to win, and scum used their roles effectively. If Town hadn’t lynched the Cop DP1, I think this game would’ve turned out very differently.
Moozer, you need to participate a lot more, especially considering you were borderline town confirmed. Your insight matters a lot. You need to consider every angle possible. Motives are key for example. I think the main thing town failed to consider today was the motive behind the 1v1 between Earth and Banana. Why would scum Banana risk that after claiming an active ability, and why would scum Earth risk that after being scumread DP2. For Earth, a bus is in the realm for sure, but I think at the end of the day, his behavior killed him. I’m going to offer you the same advice Earth that I offered to Wylted: you need to be clear in the information you give about your character, role, and justification. Saying “I’m the motion detector” was fine early on. But then you got to clarify that your true role is the Time Traveller especially after you basically caught Cerulean in a lie.
Major props to Banana for calling out Mharman’s lies straight to his face. She had the game solved purely based on behavior and motivations of Mharman. She was right that there was no need to hide the information, and the whole extra NK talk was just pure wacko talk. With Cerulean, he’s just inactive. Practically impossible to read him in the first place. The claims were also kind of mid. Informed Townie as Jason Hudson was probably the better one tbh, but the information that I supposedly “gave” him didn’t make much sense. Scum basically wasted their 4 asks as well. Mharman, you know I hate being Vanilla, so why would I put them in my games especially considering I’ve never done that before. Their remaining 3 were all characters that town already had so not much they could do. I purposely left major characters like Hudson and Woods out there as a fake claim. I’ll post the entire list at the end. Anyways. It was a great effort by scum. Extremely well done. I hope everyone enjoyed the game. As always, constructive criticism is appreciated!
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Final Official Vote Count:
Earth (4/4) - Moozer, Mharman, Banana, Whiteflame
Cerulean (1/4) - Earth
“Rusalka.”
—Alex Mason
Earth was lynched. He was…INNOCENT. Endgame up in a bit.
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Official Vote Count:
Earth (2/4) - Moozer, Mharman
Cerulean (1/4) - Earth
“You again. I should have killed you in Vorkuta!”
—Lev Krevchenko
Approximately 6 hours remain.
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Official Vote Count:
Earth (1/4) - Moozer
Cerulean (1/4) - Earth
“You... I know you... Vorkuta!”
—Dr. Friedrich Steiner
Approximately 15 hours and 15 minutes remain
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Official Vote Count:
Earth (1/4) - Moozer
“Your turn!!! Come on!!! Step eight, Reznov - Freedom!”
—Alex Mason
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@Shila
Please avoid posting the in the thread if you are not an active participant.
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Official Vote Count:
Earth (1/4) - Banana
“Jason Hudson, CIA.”
—Jason Hudson
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Lynched DP1:
Bullish - You are Grigori Weaver. You were sent behind enemy lines, deep into the Soviet Union, with one objective: infiltrate Dragovich’s launch facility at Baikonur and disable the rocket before it could take off. It was a mission tailored to your strengths—stealth, precision, and your knowledge of the USSR. But things went wrong. You were compromised before reaching your target. They tied you to a chair near a waiting Mi-8 helicopter, interrogated you under the open sky like a spectacle. You knew they were making a point—to you and to the men watching from a distance. Through binoculars, Mason and Woods spotted you. And then Kravchenko made contact, coldly offering your life in exchange for their surrender. When Kravchenko drove the blade into your eye, you were presumed dead until Mason and Woods saved you. You completed the mission at hand, but unfortunately Dragovich escaped. Because of this, you are the Undercover Cop. You are protected against kills every night, unless you choose to use your ability to investigate someone's alignment. You win with the Town.
Died NP1:
Wylted - You are Joseph Bowman. In 1968, you were deployed to Vietnam as part of the elite Studies and Observations Group (SOG). You fought alongside Frank Woods and Alex Mason, both of whom you knew well from previous operations. Your keen eyes and steady hands led you to the wreck of a Russian cargo plane. It was there that things took a dark turn. When Russian Spetsnaz arrived to reclaim the site, you fought bravely to defend it. But in the end, you were captured by the Viet Cong, taken prisoner and held captive for days. During that week, the brutal interrogation tactics took their toll. Tortured, sleep-deprived, and forced into cruel games like Russian roulette, you broke—your resolve shattering under the pressure. In a final act of defiance, you angered your Russian captor, and for that, you were beaten to death with a pipe. Your death went unconfirmed until Mason's capture at Rebirth Island, but when it was revealed, it was clear your sacrifice wasn’t in vain. Mason and Woods, driven by your memory, avenged your death, eliminating the Russian responsible for your torment. Because of this, you are the Martyr. Once per game at night, you may choose to sacrifice yourself. All night actions will fail that night. You win with the Town.
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Lynched DP2:
None.
Died NP2:
Lunatic - You are Alex Mason—a battle-hardened CIA operative and former Marine caught in the middle of a Cold War nightmare. You’ve faced the worst warzones the world has to offer, but nothing compares to the war waged inside your own mind. After being captured by Dragovich and his men, they tried to turn you into something you’re not—a sleeper agent, triggered by the numbers that echo in your head. You don’t know what’s real anymore. Memories blur with hallucinations, allies become suspects, and your past is a puzzle you’re forced to solve under fire. But your experiences with friends and enemies help you solve the mystery of the numbers and prevent World War III from happening. Thus, you are the Town Masonizer. Each night, you may invite a player to a private channel. They will receive the invitation to join at the beginning of the DP. Be warned though, you may invite mafia as well. You win with the Town.
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Remaining Players:
1. Earth
2. Banana
3. Mharman
4. Whiteflame
5. Moozer
6. Cerulean
The day phase will end in 72 hours on Tuesday May 6, 2024 at 2:30PM CST.
“Do not fuck with me Mason, I know when you're lying!”
—Jason Hudson
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Final Official Vote Count:
Moozer (4/4) - Mharman, Lunatic, Whiteflame, Earth
Earth (1/4) - Moozer
Mharman (1/4) - Banana
"Rusalka."
—Alex Mason
Moozer was lynched, but he is the Escape Artist and escaped the lynch. He is still alive! You have 24 hours to submit night actions.
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Official Vote Count:
Moozer (3/4) - Mharman, Lunatic, Whiteflame
Earth (1/4) - Moozer
Mharman (1/4) - Banana
"Today's the day we succeed!"
—Alex Mason
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Official Vote Count:
Earth (1/4) - Moozer
Mharman (1/4) - Banana
Moozer (1/4) - Mharman
Cerulean (1/4) - Whiteflame
"I keep hearing the fucking numbers!"
—Alex Mason
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@Mharman
Approximately 8.5 hours remaining
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Official Vote Count:
Earth (2/4) - Lunatic, Moozer
Mharman (1/4) - Banana
Moozer (1/4) - Mharman
"20 degrees below zero, fuckin' ice cube was in his element"
—Alex Mason
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Official Vote Count:
Earth (2/4) - Lunatic, Moozer
“Blow it, Mason! NOW!“
—Grigori Weaver
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@AdaptableRatman
Don’t know, but welcome back RM lol
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@TheGreatSunGod
Pakistan has lost all the wars against India so far
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@FLRW
Everyone and their mom knows Pakistan supports the terrorist groups. At the best turns a blind eye
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@Earth
@Lunatic
@Mharman
@iamanabanana
DP2
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Lynched DP1:
Bullish - You are Grigori Weaver. You were sent behind enemy lines, deep into the Soviet Union, with one objective: infiltrate Dragovich’s launch facility at Baikonur and disable the rocket before it could take off. It was a mission tailored to your strengths—stealth, precision, and your knowledge of the USSR. But things went wrong. You were compromised before reaching your target. They tied you to a chair near a waiting Mi-8 helicopter, interrogated you under the open sky like a spectacle. You knew they were making a point—to you and to the men watching from a distance. Through binoculars, Mason and Woods spotted you. And then Kravchenko made contact, coldly offering your life in exchange for their surrender. When Kravchenko drove the blade into your eye, you were presumed dead until Mason and Woods saved you. You completed the mission at hand, but unfortunately Dragovich escaped. Because of this, you are the Undercover Cop. You are protected against kills every night, unless you choose to use your ability to investigate someone's alignment. You win with the Town.
Died NP1:
Wylted - You are Joseph Bowman. In 1968, you were deployed to Vietnam as part of the elite Studies and Observations Group (SOG). You fought alongside Frank Woods and Alex Mason, both of whom you knew well from previous operations. Your keen eyes and steady hands led you to the wreck of a Russian cargo plane. It was there that things took a dark turn. When Russian Spetsnaz arrived to reclaim the site, you fought bravely to defend it. But in the end, you were captured by the Viet Cong, taken prisoner and held captive for days. During that week, the brutal interrogation tactics took their toll. Tortured, sleep-deprived, and forced into cruel games like Russian roulette, you broke—your resolve shattering under the pressure. In a final act of defiance, you angered your Russian captor, and for that, you were beaten to death with a pipe. Your death went unconfirmed until Mason's capture at Rebirth Island, but when it was revealed, it was clear your sacrifice wasn’t in vain. Mason and Woods, driven by your memory, avenged your death, eliminating the Russian responsible for your torment. Because of this, you are the Martyr. Once per game at night, you may choose to sacrifice yourself. All night actions will fail that night. You win with the Town.
———————————————
Remaining Players:
1. Earth
2. Banana
3. Mharman
4. Lunatic
5. Whiteflame
6. Moozer
7. Cerulean
The day phase will end in 72 hours on Friday May 2, 2024 at 5:00PM CST.
“You don't scare me, communist piece of shit!”
—Joseph Bowman
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